<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de">
	<id>https://wiki.atlas-universe.de/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Atlas</id>
	<title>Atlaspedia - Benutzerbeiträge [de]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.atlas-universe.de/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Atlas"/>
	<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Spezial:Beitr%C3%A4ge/Atlas"/>
	<updated>2026-07-21T13:30:53Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Arkenthal&amp;diff=631</id>
		<title>Arkenthal</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Arkenthal&amp;diff=631"/>
		<updated>2026-01-22T16:37:44Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Arkenthal.jpg|mini|Landkarte Arkenthals]]&lt;br /&gt;
Das Königreich Arkenthal, gelegen im Nordwesten, ist größtenteils unabhängig von anderen Akteuren seiner Welt. Die sechs mächtigen Adelsfamilien, welche die einzelnen Regionen des Reiches und so auch dessen Ressourcen seit je her kontrollieren, befinden sich im ständigen, innenpolitischen Tanz der Macht. &lt;br /&gt;
&lt;br /&gt;
== Meta-Info ==&lt;br /&gt;
&lt;br /&gt;
=== Zeit in Arkenthal ===&lt;br /&gt;
Die Zeit in Arkenthal verstreicht wie unsere eigene. Stunden, Tage, Wochen. Da es keine allgemein erhältichen Uhren gibt, halten sich die meisten an Stundenangaben, wie Turmuhren sie einem erlauben, sowie Orientierung anhand der Sonne. Kleinere Zeiträume können mit Sanduhren gemessen werden. &lt;br /&gt;
&lt;br /&gt;
=== Spielbare Rassen ===&lt;br /&gt;
In Arkenthal leben eine vielzahl verschiedener Spezies. Die im folgenden gezeigte Liste kann benutzt werden, um bei der Charaktererstellung eine passende Spezies und Subspezies auszuwählen.&lt;br /&gt;
&lt;br /&gt;
* Aasimar (Protector, Scourge, Fallen)&lt;br /&gt;
* Dragonborn (Metallic, Chromatic, Gem)&lt;br /&gt;
* Dwarves (Mountain, Hill)&lt;br /&gt;
* Elves (Half, High, Wood, Drow, Sea)&lt;br /&gt;
* Halflings (Stout, Lightfoot)&lt;br /&gt;
* Humans&lt;br /&gt;
* Tieflings (all subraces)&lt;br /&gt;
&lt;br /&gt;
Bei speziellen Ideen oder Konzepten, bitte Rücksprache halten. Generell wäre es aber erwünscht, sich an den in der Liste präsenten Spezies zu orientieren. &lt;br /&gt;
&lt;br /&gt;
=== Spielbare Klassen ===&lt;br /&gt;
Die folgende Liste zeigt die in Arkenthal spielbaren Klassen an.&lt;br /&gt;
&lt;br /&gt;
* Barbar&lt;br /&gt;
* Barde (begrenzt)&lt;br /&gt;
* Druide (begrenzt)&lt;br /&gt;
* Hexenmeister (begrenzt)&lt;br /&gt;
* Kämpfer&lt;br /&gt;
* Kleriker&lt;br /&gt;
* Magier (begrenzt)&lt;br /&gt;
* Mönch&lt;br /&gt;
* Paladin&lt;br /&gt;
* Schurke&lt;br /&gt;
* Waldläufer&lt;br /&gt;
* Zauberer (begrenzt)&lt;br /&gt;
&lt;br /&gt;
Klassen die als begrenzt markiert wurden, verdanken dies der Art und Weise, wie Magie sich in der Welt von Arkenthal äußert. Jede begrenzte Klasse darf deshalb nur einmal in der Gruppe vorkommen und es dürfen insgesamt nur maximal bis zur Hälfte der Charaktere einer Gruppe eine begrenzte Klasse tragen. &lt;br /&gt;
&lt;br /&gt;
Wenn eine Klasse gewählt wurde, wird empfohlen sich mit dem Spielleiter bezüglich der Subklasse zu koordinieren, da zwar die meisten, aber nicht alle Subklassen erlaubt sind. Auch eigene Kreationen an Subklassen sind generell nach Absprache möglich. &lt;br /&gt;
&lt;br /&gt;
=== Magie in Arkenthal ===&lt;br /&gt;
Magie ist eine rätselhafte Macht, die in Arkenthal wenig verstanden ist. Zwar ist bekannt, das Kleriker und jene, die anderweitig mit Hingabe dienen, Kräfte erreichen können, die übernatürlich wirken, doch ist dies von vielen auf das Wirken der Götter zurückzuführen. Aberglauben ist dennoch weithin gemein, seien es Omen, Kreaturen oder anderweitige Dinge. &lt;br /&gt;
&lt;br /&gt;
Dennoch gibt es Magier. Zwar sind sie so selten, das wohl die wenigsten Bewohner Arkenthals jemals mehr als Geschichten von ihnen kennen, doch besonders an den Höfen der Adeligen gibt es oft Hofmagier. Auch wenn manche ihnen ihre Mächte absprechen und sie als Scharlatane abtun, so bleibt es dabei, dass das beherrschen von Magie einem hier viele Türen öffnen kann, wenn man es vorbei am Argwohn und Aberglauben der gemeinen Massen schaft. &lt;br /&gt;
&lt;br /&gt;
=== Charaktererstellung ===&lt;br /&gt;
Nachdem die obenstehenden Restriktionen beachtet wurden, darf der Charakter selbstständig erstellt werden. Es werden 2024 DND Regeln verwendet. Das Startlevel aller Charaktere liegt bei 3. Um die Werte des Charakters zu bestimmen, kann frei eine der folgenden fünf vorgefertigten Anordnungen ausgewählt und die sechs Zahlenwerte frei auch die Fähigkeiten des Charakters verteilt werden. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!17&lt;br /&gt;
!12&lt;br /&gt;
!12&lt;br /&gt;
!11&lt;br /&gt;
!10&lt;br /&gt;
!10&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
!15&lt;br /&gt;
!14&lt;br /&gt;
!11&lt;br /&gt;
!11&lt;br /&gt;
!10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
Weiterhin kann aus einer Vielzahl von Subklassen ausgewählt werden, auch Eigenkreationen sind generell möglich. Diese müssen allerdings erst mit dem Spielleiter besprochen werden. &lt;br /&gt;
&lt;br /&gt;
Die Anfangsausrüstung und das Startinventar werden durch Klasse und gewählten Hintergrund bestimmt. Das Startgold liegt bei 2d4 Goldmünzen in beliebiger Münzaufteilung. &lt;br /&gt;
&lt;br /&gt;
== Regierungstruktur ==&lt;br /&gt;
Arkenthal ist eine klassische Monarchie, regiert von einer Königsfamilie mit Erbrechtssystem in Form männlicher Priomgenitur, d.h. der älteste männliche Erbe des Königs hat volles Anrecht auf seine Nachfolge. In den seltenen Fällen, in denen kein männlicher Nachfahre ein Anrecht auf den Thron hatte, fiel das Recht an die älteste Tochter. &lt;br /&gt;
&lt;br /&gt;
Arkenthal ist aufgeteilt in Fürstentümer, deren Fürsten dem König unterstehen. Sie regieren ihre Regionen größtenteils unabhängig, müssen aber gewisse Bedingungen, wie zum Beispiel Steuersätze und andere spezifische Abgaben erfüllen. Jedes Fürstentum ist einem Adelsgeschlecht zugeordnet, das seit mehr oder minder langer Zeit dort verwaltet und regiert. &lt;br /&gt;
&lt;br /&gt;
== Glaube ==&lt;br /&gt;
In Arkenthal gibt es 3 große Religionen, zwischen denen der Großteil der Bevölkerung aufgeteilt ist. &lt;br /&gt;
&lt;br /&gt;
* [[Das erabische Pantheon]]&lt;br /&gt;
* [[Die verschleierte Dame]]&lt;br /&gt;
* [[Der Leuchtende]]&lt;br /&gt;
&lt;br /&gt;
== Geographie ==&lt;br /&gt;
Arkenthal ist aufgeteilt in 6 Fürstentümer, welche jeweils von einer Adelsfamilie regiert werden. &lt;br /&gt;
&lt;br /&gt;
=== [[Ackergau]] ===&lt;br /&gt;
Auch bekannt als die Kornkammer des Reiches, regiert von Haus Güldackr.&lt;br /&gt;
&lt;br /&gt;
=== [[Bergmarken]] ===&lt;br /&gt;
Die von Haus Graukuppe regierte Region hat den großteil der Minen von Arkenthal.&lt;br /&gt;
&lt;br /&gt;
=== [[Hohenfels]] ===&lt;br /&gt;
Das Fürstentum der Königsfamilie, Haus Aurion. &lt;br /&gt;
&lt;br /&gt;
=== [[Die Kernlande]] ===&lt;br /&gt;
Regiert von Haus Silvanor, versorgen die Kernlande Arkenthal mit einzigartigem Bauholz.&lt;br /&gt;
&lt;br /&gt;
=== [[Die Meereswacht]] ===&lt;br /&gt;
Hauptknotenpunkt für den Seehandel und die Flotte von Arkenthal, in der Hand von Haus Valcaryn.&lt;br /&gt;
&lt;br /&gt;
=== [[Salzmark]] ===&lt;br /&gt;
Durch seine Fischerei einzigartig, in Obhut von Haus Thalwart.&lt;br /&gt;
&lt;br /&gt;
=== [[Die Südlichen Ebenen]] ===&lt;br /&gt;
Regiert von Haus Sturmfeld, das großflächigste Fürstentum, welches einen großen Teil des Heers beiträgt.&lt;br /&gt;
&lt;br /&gt;
== Geschichte ==&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Arkenthal&amp;diff=630</id>
		<title>Arkenthal</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Arkenthal&amp;diff=630"/>
		<updated>2026-01-22T16:37:39Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Arkenthal.jpg|mini|Landkarte Arkenthals]]&lt;br /&gt;
Das Königreich Arkenthal, gelegen im Nordwesten, ist größtenteils unabhängig von anderen Akteuren seiner Welt. Die sechs mächtigen Adelsfamilien, welche die einzelnen Regionen des Reiches und so auch dessen Ressourcen seit je her kontrollieren, befinden sich im ständigen, innenpolitischen Tanz der Macht.t &lt;br /&gt;
&lt;br /&gt;
== Meta-Info ==&lt;br /&gt;
&lt;br /&gt;
=== Zeit in Arkenthal ===&lt;br /&gt;
Die Zeit in Arkenthal verstreicht wie unsere eigene. Stunden, Tage, Wochen. Da es keine allgemein erhältichen Uhren gibt, halten sich die meisten an Stundenangaben, wie Turmuhren sie einem erlauben, sowie Orientierung anhand der Sonne. Kleinere Zeiträume können mit Sanduhren gemessen werden. &lt;br /&gt;
&lt;br /&gt;
=== Spielbare Rassen ===&lt;br /&gt;
In Arkenthal leben eine vielzahl verschiedener Spezies. Die im folgenden gezeigte Liste kann benutzt werden, um bei der Charaktererstellung eine passende Spezies und Subspezies auszuwählen.&lt;br /&gt;
&lt;br /&gt;
* Aasimar (Protector, Scourge, Fallen)&lt;br /&gt;
* Dragonborn (Metallic, Chromatic, Gem)&lt;br /&gt;
* Dwarves (Mountain, Hill)&lt;br /&gt;
* Elves (Half, High, Wood, Drow, Sea)&lt;br /&gt;
* Halflings (Stout, Lightfoot)&lt;br /&gt;
* Humans&lt;br /&gt;
* Tieflings (all subraces)&lt;br /&gt;
&lt;br /&gt;
Bei speziellen Ideen oder Konzepten, bitte Rücksprache halten. Generell wäre es aber erwünscht, sich an den in der Liste präsenten Spezies zu orientieren. &lt;br /&gt;
&lt;br /&gt;
=== Spielbare Klassen ===&lt;br /&gt;
Die folgende Liste zeigt die in Arkenthal spielbaren Klassen an.&lt;br /&gt;
&lt;br /&gt;
* Barbar&lt;br /&gt;
* Barde (begrenzt)&lt;br /&gt;
* Druide (begrenzt)&lt;br /&gt;
* Hexenmeister (begrenzt)&lt;br /&gt;
* Kämpfer&lt;br /&gt;
* Kleriker&lt;br /&gt;
* Magier (begrenzt)&lt;br /&gt;
* Mönch&lt;br /&gt;
* Paladin&lt;br /&gt;
* Schurke&lt;br /&gt;
* Waldläufer&lt;br /&gt;
* Zauberer (begrenzt)&lt;br /&gt;
&lt;br /&gt;
Klassen die als begrenzt markiert wurden, verdanken dies der Art und Weise, wie Magie sich in der Welt von Arkenthal äußert. Jede begrenzte Klasse darf deshalb nur einmal in der Gruppe vorkommen und es dürfen insgesamt nur maximal bis zur Hälfte der Charaktere einer Gruppe eine begrenzte Klasse tragen. &lt;br /&gt;
&lt;br /&gt;
Wenn eine Klasse gewählt wurde, wird empfohlen sich mit dem Spielleiter bezüglich der Subklasse zu koordinieren, da zwar die meisten, aber nicht alle Subklassen erlaubt sind. Auch eigene Kreationen an Subklassen sind generell nach Absprache möglich. &lt;br /&gt;
&lt;br /&gt;
=== Magie in Arkenthal ===&lt;br /&gt;
Magie ist eine rätselhafte Macht, die in Arkenthal wenig verstanden ist. Zwar ist bekannt, das Kleriker und jene, die anderweitig mit Hingabe dienen, Kräfte erreichen können, die übernatürlich wirken, doch ist dies von vielen auf das Wirken der Götter zurückzuführen. Aberglauben ist dennoch weithin gemein, seien es Omen, Kreaturen oder anderweitige Dinge. &lt;br /&gt;
&lt;br /&gt;
Dennoch gibt es Magier. Zwar sind sie so selten, das wohl die wenigsten Bewohner Arkenthals jemals mehr als Geschichten von ihnen kennen, doch besonders an den Höfen der Adeligen gibt es oft Hofmagier. Auch wenn manche ihnen ihre Mächte absprechen und sie als Scharlatane abtun, so bleibt es dabei, dass das beherrschen von Magie einem hier viele Türen öffnen kann, wenn man es vorbei am Argwohn und Aberglauben der gemeinen Massen schaft. &lt;br /&gt;
&lt;br /&gt;
=== Charaktererstellung ===&lt;br /&gt;
Nachdem die obenstehenden Restriktionen beachtet wurden, darf der Charakter selbstständig erstellt werden. Es werden 2024 DND Regeln verwendet. Das Startlevel aller Charaktere liegt bei 3. Um die Werte des Charakters zu bestimmen, kann frei eine der folgenden fünf vorgefertigten Anordnungen ausgewählt und die sechs Zahlenwerte frei auch die Fähigkeiten des Charakters verteilt werden. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!17&lt;br /&gt;
!12&lt;br /&gt;
!12&lt;br /&gt;
!11&lt;br /&gt;
!10&lt;br /&gt;
!10&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
!15&lt;br /&gt;
!14&lt;br /&gt;
!11&lt;br /&gt;
!11&lt;br /&gt;
!10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
Weiterhin kann aus einer Vielzahl von Subklassen ausgewählt werden, auch Eigenkreationen sind generell möglich. Diese müssen allerdings erst mit dem Spielleiter besprochen werden. &lt;br /&gt;
&lt;br /&gt;
Die Anfangsausrüstung und das Startinventar werden durch Klasse und gewählten Hintergrund bestimmt. Das Startgold liegt bei 2d4 Goldmünzen in beliebiger Münzaufteilung. &lt;br /&gt;
&lt;br /&gt;
== Regierungstruktur ==&lt;br /&gt;
Arkenthal ist eine klassische Monarchie, regiert von einer Königsfamilie mit Erbrechtssystem in Form männlicher Priomgenitur, d.h. der älteste männliche Erbe des Königs hat volles Anrecht auf seine Nachfolge. In den seltenen Fällen, in denen kein männlicher Nachfahre ein Anrecht auf den Thron hatte, fiel das Recht an die älteste Tochter. &lt;br /&gt;
&lt;br /&gt;
Arkenthal ist aufgeteilt in Fürstentümer, deren Fürsten dem König unterstehen. Sie regieren ihre Regionen größtenteils unabhängig, müssen aber gewisse Bedingungen, wie zum Beispiel Steuersätze und andere spezifische Abgaben erfüllen. Jedes Fürstentum ist einem Adelsgeschlecht zugeordnet, das seit mehr oder minder langer Zeit dort verwaltet und regiert. &lt;br /&gt;
&lt;br /&gt;
== Glaube ==&lt;br /&gt;
In Arkenthal gibt es 3 große Religionen, zwischen denen der Großteil der Bevölkerung aufgeteilt ist. &lt;br /&gt;
&lt;br /&gt;
* [[Das erabische Pantheon]]&lt;br /&gt;
* [[Die verschleierte Dame]]&lt;br /&gt;
* [[Der Leuchtende]]&lt;br /&gt;
&lt;br /&gt;
== Geographie ==&lt;br /&gt;
Arkenthal ist aufgeteilt in 6 Fürstentümer, welche jeweils von einer Adelsfamilie regiert werden. &lt;br /&gt;
&lt;br /&gt;
=== [[Ackergau]] ===&lt;br /&gt;
Auch bekannt als die Kornkammer des Reiches, regiert von Haus Güldackr.&lt;br /&gt;
&lt;br /&gt;
=== [[Bergmarken]] ===&lt;br /&gt;
Die von Haus Graukuppe regierte Region hat den großteil der Minen von Arkenthal.&lt;br /&gt;
&lt;br /&gt;
=== [[Hohenfels]] ===&lt;br /&gt;
Das Fürstentum der Königsfamilie, Haus Aurion. &lt;br /&gt;
&lt;br /&gt;
=== [[Die Kernlande]] ===&lt;br /&gt;
Regiert von Haus Silvanor, versorgen die Kernlande Arkenthal mit einzigartigem Bauholz.&lt;br /&gt;
&lt;br /&gt;
=== [[Die Meereswacht]] ===&lt;br /&gt;
Hauptknotenpunkt für den Seehandel und die Flotte von Arkenthal, in der Hand von Haus Valcaryn.&lt;br /&gt;
&lt;br /&gt;
=== [[Salzmark]] ===&lt;br /&gt;
Durch seine Fischerei einzigartig, in Obhut von Haus Thalwart.&lt;br /&gt;
&lt;br /&gt;
=== [[Die Südlichen Ebenen]] ===&lt;br /&gt;
Regiert von Haus Sturmfeld, das großflächigste Fürstentum, welches einen großen Teil des Heers beiträgt.&lt;br /&gt;
&lt;br /&gt;
== Geschichte ==&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Aasimar&amp;diff=605</id>
		<title>Aasimar</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Aasimar&amp;diff=605"/>
		<updated>2025-12-13T23:54:38Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
|size=1,80m&lt;br /&gt;
|lifespan=160&lt;br /&gt;
|adult age=20&lt;br /&gt;
|drinking age=20&lt;br /&gt;
|identification=golden armband&lt;br /&gt;
|languages=language of parents, Celestial&lt;br /&gt;
|funeral=same as parents&lt;br /&gt;
}}&lt;br /&gt;
Aasimar are brought into this world when the gods need a mortal agent for their plans. They get born by a choosen mother and then grow up within that culture until they leave to whatever they destiny is calling upon them to do.&lt;br /&gt;
&lt;br /&gt;
== Life Span ==&lt;br /&gt;
&lt;br /&gt;
Aasimar live to around 160 years old. As they are born they look identical to the species of their parents but as they grow the differences become more apparent. After a few years an Aasimar child gets their first visions. Aasimar childs are usually send off to a temple to learn more about their destiny and what the gods and the world expect of them.&lt;br /&gt;
&lt;br /&gt;
=== Coming of Age Ceremonies ===&lt;br /&gt;
&lt;br /&gt;
As an Aasimar child turns 20 it is considered an adult. This is usually the point where they leave their parents house and go off into the world to furfill their destiny. Usually parents are proud to have an Aasimar as their child as it means to have child do something important in the world and the children are send off with great honors.&lt;br /&gt;
&lt;br /&gt;
=== Death Rites ===&lt;br /&gt;
&lt;br /&gt;
When an Aasimar dies they are mourned as they way their parent species would have been mourned. If the parent species cannot be determined they are honored as the other people see fit.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
&lt;br /&gt;
Aasimar are identified by a golden armband that is engraved with their birth place, date and their name. A few years before adulthood a local smith takes gold donations from the community to melt down and form their armband.&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Aasimar&amp;diff=604</id>
		<title>Aasimar</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Aasimar&amp;diff=604"/>
		<updated>2025-12-13T23:54:33Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
|size=1,80m&lt;br /&gt;
|lifespan=160&lt;br /&gt;
|adult age=20&lt;br /&gt;
|drinking age=20&lt;br /&gt;
|identification=golden armband&lt;br /&gt;
|languages=language of parents, Celestial&lt;br /&gt;
|funeral=same as parents&lt;br /&gt;
}}Aasimar are brought into this world when the gods need a mortal agent for their plans. They get born by a choosen mother and then grow up within that culture until they leave to whatever they destiny is calling upon them to do.&lt;br /&gt;
&lt;br /&gt;
== Life Span ==&lt;br /&gt;
&lt;br /&gt;
Aasimar live to around 160 years old. As they are born they look identical to the species of their parents but as they grow the differences become more apparent. After a few years an Aasimar child gets their first visions. Aasimar childs are usually send off to a temple to learn more about their destiny and what the gods and the world expect of them.&lt;br /&gt;
&lt;br /&gt;
=== Coming of Age Ceremonies ===&lt;br /&gt;
&lt;br /&gt;
As an Aasimar child turns 20 it is considered an adult. This is usually the point where they leave their parents house and go off into the world to furfill their destiny. Usually parents are proud to have an Aasimar as their child as it means to have child do something important in the world and the children are send off with great honors.&lt;br /&gt;
&lt;br /&gt;
=== Death Rites ===&lt;br /&gt;
&lt;br /&gt;
When an Aasimar dies they are mourned as they way their parent species would have been mourned. If the parent species cannot be determined they are honored as the other people see fit.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
&lt;br /&gt;
Aasimar are identified by a golden armband that is engraved with their birth place, date and their name. A few years before adulthood a local smith takes gold donations from the community to melt down and form their armband.&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Vorlage:Species&amp;diff=602</id>
		<title>Vorlage:Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Vorlage:Species&amp;diff=602"/>
		<updated>2025-12-13T23:54:19Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the &amp;quot;Species&amp;quot; template. It has the following format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Species&lt;br /&gt;
|size&lt;br /&gt;
|lifespan&lt;br /&gt;
|adult age&lt;br /&gt;
|drinking age&lt;br /&gt;
|identification&lt;br /&gt;
|languages&lt;br /&gt;
|funeral&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable float-right infobox&amp;quot; style=&amp;quot;float:right; margin:0 0 10px 10px; width:250px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Overview&lt;br /&gt;
|-&lt;br /&gt;
! size&lt;br /&gt;
| {{{size|}}}&lt;br /&gt;
|-&lt;br /&gt;
! lifespan&lt;br /&gt;
| {{{lifespan|}}}&lt;br /&gt;
|-&lt;br /&gt;
! adult age&lt;br /&gt;
| {{{adult age|}}}&lt;br /&gt;
|-&lt;br /&gt;
! drinking age&lt;br /&gt;
| {{{drinking age|}}}&lt;br /&gt;
|-&lt;br /&gt;
! identification&lt;br /&gt;
| {{{identification|}}}&lt;br /&gt;
|-&lt;br /&gt;
! languages&lt;br /&gt;
| {{{languages|}}}&lt;br /&gt;
|-&lt;br /&gt;
! funeral&lt;br /&gt;
| {{{funeral|}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Vorlage:Species&amp;diff=591</id>
		<title>Vorlage:Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Vorlage:Species&amp;diff=591"/>
		<updated>2025-12-13T23:35:47Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the &amp;quot;Species&amp;quot; template. It has the following format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Species&lt;br /&gt;
|size&lt;br /&gt;
|lifespan&lt;br /&gt;
|adult age&lt;br /&gt;
|drinking age&lt;br /&gt;
|identification&lt;br /&gt;
|languages&lt;br /&gt;
|funeral&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable float-right infobox&amp;quot; style=&amp;quot;float:right; margin:0 0 10px 10px; width:250px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Overview&lt;br /&gt;
|-&lt;br /&gt;
! size&lt;br /&gt;
| {{{size|}}}&lt;br /&gt;
|-&lt;br /&gt;
! lifespan&lt;br /&gt;
| {{{lifespan|}}}&lt;br /&gt;
|-&lt;br /&gt;
! adult age&lt;br /&gt;
| {{{adult age|}}}&lt;br /&gt;
|-&lt;br /&gt;
! drinking age&lt;br /&gt;
| {{{drinking age|}}}&lt;br /&gt;
|-&lt;br /&gt;
! identification&lt;br /&gt;
| {{{identification|}}}&lt;br /&gt;
|-&lt;br /&gt;
! languages&lt;br /&gt;
| {{{languages|}}}&lt;br /&gt;
|-&lt;br /&gt;
! funeral&lt;br /&gt;
| {{{funeral|}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Vorlage:Species&amp;diff=590</id>
		<title>Vorlage:Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Vorlage:Species&amp;diff=590"/>
		<updated>2025-12-13T23:34:34Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the &amp;quot;Species&amp;quot; template. It has the following format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Species&lt;br /&gt;
|size&lt;br /&gt;
|lifespan&lt;br /&gt;
|adult age&lt;br /&gt;
|drinking age&lt;br /&gt;
|identification&lt;br /&gt;
|languages&lt;br /&gt;
|funeral&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable float-right infobox&amp;quot; style=&amp;quot;float:right; margin-top: 0px; margin-right: 10px; width: 250px&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Overview&lt;br /&gt;
|-&lt;br /&gt;
! size&lt;br /&gt;
| {{{size|}}}&lt;br /&gt;
|-&lt;br /&gt;
! lifespan&lt;br /&gt;
| {{{lifespan|}}}&lt;br /&gt;
|-&lt;br /&gt;
! adult age&lt;br /&gt;
| {{{adult age|}}}&lt;br /&gt;
|-&lt;br /&gt;
! drinking age&lt;br /&gt;
| {{{drinking age|}}}&lt;br /&gt;
|-&lt;br /&gt;
! identification&lt;br /&gt;
| {{{identification|}}}&lt;br /&gt;
|-&lt;br /&gt;
! languages&lt;br /&gt;
| {{{languages|}}}&lt;br /&gt;
|-&lt;br /&gt;
! funeral&lt;br /&gt;
| {{{funeral|}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Vorlage:Species&amp;diff=589</id>
		<title>Vorlage:Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Vorlage:Species&amp;diff=589"/>
		<updated>2025-12-13T23:34:16Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the &amp;quot;Species&amp;quot; template. It has the following format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Species&lt;br /&gt;
|size&lt;br /&gt;
|lifespan&lt;br /&gt;
|adult age&lt;br /&gt;
|drinking age&lt;br /&gt;
|identification&lt;br /&gt;
|languages&lt;br /&gt;
|funeral&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable float-right infobox&amp;quot; style=&amp;quot;float:right; margin-top: 0px; margin-right: 10px; width: 50px&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Overview&lt;br /&gt;
|-&lt;br /&gt;
! size&lt;br /&gt;
| {{{size|}}}&lt;br /&gt;
|-&lt;br /&gt;
! lifespan&lt;br /&gt;
| {{{lifespan|}}}&lt;br /&gt;
|-&lt;br /&gt;
! adult age&lt;br /&gt;
| {{{adult age|}}}&lt;br /&gt;
|-&lt;br /&gt;
! drinking age&lt;br /&gt;
| {{{drinking age|}}}&lt;br /&gt;
|-&lt;br /&gt;
! identification&lt;br /&gt;
| {{{identification|}}}&lt;br /&gt;
|-&lt;br /&gt;
! languages&lt;br /&gt;
| {{{languages|}}}&lt;br /&gt;
|-&lt;br /&gt;
! funeral&lt;br /&gt;
| {{{funeral|}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Vorlage:Species&amp;diff=588</id>
		<title>Vorlage:Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Vorlage:Species&amp;diff=588"/>
		<updated>2025-12-13T23:33:57Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the &amp;quot;Species&amp;quot; template. It has the following format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Species&lt;br /&gt;
|size&lt;br /&gt;
|lifespan&lt;br /&gt;
|adult age&lt;br /&gt;
|drinking age&lt;br /&gt;
|identification&lt;br /&gt;
|languages&lt;br /&gt;
|funeral&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable float-right infobox&amp;quot; style=&amp;quot;float:right; margin-top: 0px; margin-right: 10px; width: 250px&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Overview&lt;br /&gt;
|-&lt;br /&gt;
! size&lt;br /&gt;
| {{{size|}}}&lt;br /&gt;
|-&lt;br /&gt;
! lifespan&lt;br /&gt;
| {{{lifespan|}}}&lt;br /&gt;
|-&lt;br /&gt;
! adult age&lt;br /&gt;
| {{{adult age|}}}&lt;br /&gt;
|-&lt;br /&gt;
! drinking age&lt;br /&gt;
| {{{drinking age|}}}&lt;br /&gt;
|-&lt;br /&gt;
! identification&lt;br /&gt;
| {{{identification|}}}&lt;br /&gt;
|-&lt;br /&gt;
! languages&lt;br /&gt;
| {{{languages|}}}&lt;br /&gt;
|-&lt;br /&gt;
! funeral&lt;br /&gt;
| {{{funeral|}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Vorlage:Species&amp;diff=584</id>
		<title>Vorlage:Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Vorlage:Species&amp;diff=584"/>
		<updated>2025-12-13T23:21:47Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the &amp;quot;Species&amp;quot; template. It has the following format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Species&lt;br /&gt;
|size&lt;br /&gt;
|lifespan&lt;br /&gt;
|adult age&lt;br /&gt;
|drinking age&lt;br /&gt;
|identification&lt;br /&gt;
|languages&lt;br /&gt;
|funeral&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable infobox&amp;quot; style=&amp;quot;float:right; margin-left: auto; margin-right: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Overview&lt;br /&gt;
|-&lt;br /&gt;
! size&lt;br /&gt;
| {{{size|}}}&lt;br /&gt;
|-&lt;br /&gt;
! lifespan&lt;br /&gt;
| {{{lifespan|}}}&lt;br /&gt;
|-&lt;br /&gt;
! adult age&lt;br /&gt;
| {{{adult age|}}}&lt;br /&gt;
|-&lt;br /&gt;
! drinking age&lt;br /&gt;
| {{{drinking age|}}}&lt;br /&gt;
|-&lt;br /&gt;
! identification&lt;br /&gt;
| {{{identification|}}}&lt;br /&gt;
|-&lt;br /&gt;
! languages&lt;br /&gt;
| {{{languages|}}}&lt;br /&gt;
|-&lt;br /&gt;
! funeral&lt;br /&gt;
| {{{funeral|}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Vorlage:Species&amp;diff=583</id>
		<title>Vorlage:Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Vorlage:Species&amp;diff=583"/>
		<updated>2025-12-13T23:20:29Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the &amp;quot;Species&amp;quot; template. It has the following format&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Species&lt;br /&gt;
|size&lt;br /&gt;
|lifespan&lt;br /&gt;
|adult age&lt;br /&gt;
|drinking age&lt;br /&gt;
|identification&lt;br /&gt;
|languages&lt;br /&gt;
|funeral&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; infobox style=&amp;quot;float:right; margin-left: auto; margin-right: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Overview&lt;br /&gt;
|-&lt;br /&gt;
! size&lt;br /&gt;
| {{{size|}}}&lt;br /&gt;
|-&lt;br /&gt;
! lifespan&lt;br /&gt;
| {{{lifespan|}}}&lt;br /&gt;
|-&lt;br /&gt;
! adult age&lt;br /&gt;
| {{{adult age|}}}&lt;br /&gt;
|-&lt;br /&gt;
! drinking age&lt;br /&gt;
| {{{drinking age|}}}&lt;br /&gt;
|-&lt;br /&gt;
! identification&lt;br /&gt;
| {{{identification|}}}&lt;br /&gt;
|-&lt;br /&gt;
! languages&lt;br /&gt;
| {{{languages|}}}&lt;br /&gt;
|-&lt;br /&gt;
! funeral&lt;br /&gt;
| {{{funeral|}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ras_Rofour&amp;diff=551</id>
		<title>Deoria: Stand against the Darkness/Ras Rofour</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ras_Rofour&amp;diff=551"/>
		<updated>2024-04-04T18:53:02Z</updated>

		<summary type="html">&lt;p&gt;Atlas: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;→ Zum Hauptartikel:&#039;&#039; [[Deoria: Stand against the Darkness]]&lt;br /&gt;
[[Datei:Ras Rofour.png|mini|Ras Rofour]]&lt;br /&gt;
Ras Rofour is a pharaonic nation located in the north-east desert of Deoria. Despite its location, the majority of the population is made up of farmers.    &lt;br /&gt;
&lt;br /&gt;
The polytheistic nation is known for their impressive temples and other places of worship, as the state religion is a large part of every day life. &lt;br /&gt;
&lt;br /&gt;
While money holds value in the cities of Ras Rufour, the common populace has no use for it, as they are paid and trade with grain rather than coins. &lt;br /&gt;
&lt;br /&gt;
The desert nation is populated mostly by Tabaxi and Goliaths. The local language is abyssal.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Faith.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The faith of Ras Rufour is polytheistic as its state religion. Prayers and rites are a part of life and society, which all citizens are bound to conform to. It is based on three major gods. Khaa, who is god of the sun and life, Zuka, who is god of fertility and growth and Ubaid, who governs death and afterlife. Along these three, there are countless minor gods who serve beneath them. While the impressive temples that adorn the desert are dedicated to the three major gods, each household usually prays to one or two minor gods in addition, the choice of which is often based on their social stand and situation.&lt;br /&gt;
Further, the pharaoh is tightly tied into the state religion. They are viewed as the mediator between the gods and the people, directly enacting the will of the deities upon their subjects. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Administration and Social Classes===&lt;br /&gt;
The absolute sovereign of Ras Rufour is the pharaoh, a role which is passed on hereditarily to the oldest child. The pharaoh is the head of religion, military and government. Organized in a bureaucracy, the ruler relies on a system of officials to manage his affairs. Administration is handled by the second in command, the Vizir, who is elected by the pharaoh for life, however can be dismissed for a replacement at any given time, should that be the sovereigns will.    &lt;br /&gt;
&lt;br /&gt;
Society in Ras Rofour is stratified and status is usually expressively displayed in fashion.&lt;br /&gt;
&lt;br /&gt;
The majority of the populace is made up of farmers. However, a majority of farmland and their agricultural produce is owned directly by the state. Further, farmers are required to work on state projects for a certain amount of time per year. Farmers are paid in grain, which they either use for themselves or trade for other goods.&lt;br /&gt;
&lt;br /&gt;
While artists and craftsmen are of higher standing, they too work directly for the state. They are paid directly from the state treasury. &lt;br /&gt;
&lt;br /&gt;
The upper class is made up by scribes, officials, priests and physicians. They are allowed to own land and often display their standing in art and fashion.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Ras Rufour was originally founded by fugitives and survivors, escaping the horrors of the darkling invasion. With a harsh environment as the desert now being their home, the nation soon learned to be very self-reliant. Once their society had formed, it remained largely unchanged for the longest time, making them one of the oldest existing societies that currently reside on Deoria.    &lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Military.png|rahmenlos|454x454px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The desert nation&#039;s military has one of the lowest infantry counts in Deoria, second only to Aknar. Ras Rufours foot soldiers are lightly armored, often equipped with spear and shield. They are mostly auxiliary troops and function as city guards and police. &lt;br /&gt;
However, that does not mean that the nations military is not fearsome. Using the animals of their home, they have tamed sandsharks as their mounts, even using them to pull vehicles of war. The military of Ras Rufour relies mostly on mounted archers and shock cavalry. They are a mostly defensive army, using their knowledge of the treacherous environment to their advantage when under attack. This however also causes them to grow less effective, the further they stray from their home. &lt;br /&gt;
|}&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
Ras Rufour is a very secluded nation. It is self-suffient and has ever since its founding not relied much on trade. While some luxury goods, especially precious metals, are imported, with spices being the main export, neither trade nor military alliance are something that the desert nation is all too interested in for the time being. While this leaves them without allies, the same is the case for enemies.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Kedesai&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Kedesai.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Kedesai is the capital and larger of the two true cities of Ras Rufour. The large metropolis is built close to the Temple of the Trinity, yet the pompous royal palace with its artificial lake allow the city not to lack behind in majesty. The temple and palace being in such close vicinity allow for a breathtaking view to be seen from any point both within and around the Kedesai. &lt;br /&gt;
Many of the officials that make up the government of this nation have their homes in this city, along with artists and craftsmen that are employed at the temple or royal court. In addition, a plethora of merchants can be found here, since not only the international trade happens here, but caravans of traders that cross the lands to trade with farmers usually stock up here. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Hebredet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Hebredet.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The second large city in Ras Rufour is Hebredet. All those that, while higher class, cannot afford the capital or wish to stay away from global trade, live in this city. It is due to this, that outsiders are often not quite as welcome within the cities walls. While not openly shunned, they will often find themselves stared at, treated with not as much politeness and local traders will likely attempt and scam unknowing tourists. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Temple of the Trinity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Temple of the Trinity.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The Temple of the Trinity is a landmark of such impressive size and oppulence, its name is known throughout all Deoria. However, only a fraction of the temple is accessible to all visitors. Most of it is restricted to those in religious positions. That does not deter people from pilgrimage to this wonder however. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Pyramids of Qusiset&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Pyramids of Qusiset.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The Pyramids of Qusiset are a set of landmarks in Ras Rufour. They are also referred to as the valley of ancestors, due to the fact they are majestic graves, built for the pharaoh that have moved on to the afterlife. While not as ornate or pompous to behold as other landmarks of Ras Rufour, they are very impressive feats of architecture and a sight to behold nonetheless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Pharaoh Sa-Men-Isi III.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Sa-Men-Isi.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Pharaoh Sa-Men-Isi III. is the reigning ruler of Ras Rufour. The early elderly goliath was known for his fierce temper in his younger days, though he seems to have grown more calm as time passed. While very stubborn, he seems very susceptible to his Vizirs advice, more so than his own sons, Sa-Men-Isi IV. Sa-Men-Isi III. is known to be straightforward and brutally honest. He is tough on crime and merciless in its pursuit and punishment. He further seems prejudiced against many other nations and their inhabitants, much to his sons dismay, who seems to strive to open the nation more toward the world.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Grand Vizir Sharifa&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Sharifa.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Sharifa, a tabaxi woman, is the current Vizir of Ras Rufour. She is known to be very calculating and strategic, albeit a tad cold along the way. Sharifa seems to think very little of nations outside her own and prefers the seclusionistic approach that has been taken in the past, rather than opening up toward other nations, which some voices demand within the state.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ithilien&amp;diff=550</id>
		<title>Deoria: Stand against the Darkness/Ithilien</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ithilien&amp;diff=550"/>
		<updated>2023-05-16T19:51:53Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;→ Zum Hauptartikel:&#039;&#039; [[Deoria: Stand against the Darkness]]&lt;br /&gt;
[[Datei:Ithilien.png|mini|Ithilien]]&lt;br /&gt;
Ithilien is an empire in Deoria&#039;s south-east. It consists mostly of grasslands and forests. Ithilien shares its single physical border with Epymna, however that border is a natural one made up of a mountain range.    &lt;br /&gt;
&lt;br /&gt;
The populace of Ithilien consists of many walks of life. However, farmers and soldiers are common occupations. &lt;br /&gt;
&lt;br /&gt;
Ithilien is known to be very militaristic, having a large standing army of occupational soldiers and knights. &lt;br /&gt;
&lt;br /&gt;
The most common inhabitants of Ithilien are humans and aasimar. However, half-elves are very often found toward the north of the nation. The national language is zemnian.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Faith.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The faith of Ithilien revolves heavily around the foundation the empire was built upon. Founded as tribute to Ithil the Wolf and since led by his bloodline, the state religion believes each new heir to be a direct re-incarnation of Ithil&#039;s very spirit. As such, the head of religion, as well as the subject of said religions praise, is the god-emperor of Ithilien himself. &lt;br /&gt;
The religion states tenets of bravery and martial prowess, with a religious orders of knights being major figures in the state. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Administration and Social Classes===&lt;br /&gt;
The god-emperor of Ithilien is the absolute sovereign of their nation, a title that is passed on in a male-preferential hereditary system. While the king is the head of military, religion and state, the administration is done by his second in command, the grand master of the knightly order.    &lt;br /&gt;
&lt;br /&gt;
The empire is sectioned into four fiefs. Each fief is held by a monastery of the knightly order, with the master of each monestary acting as the according fiefs administrator. Often, these fiefs are split into smaller counties, which are held by high ranking members of the nearest monastery.&lt;br /&gt;
&lt;br /&gt;
There are not many social classes in Ithilien. Most citizens are equal in their standing, with a select few roles having an elevated position. These are mostly religious figures, such as priests and members of the knightly order.&lt;br /&gt;
&lt;br /&gt;
While soldiers hold no special rights over other occupations, the militaristic culture makes this not only a prestigious, but well paying one.&lt;br /&gt;
===History===&lt;br /&gt;
With Ithiliens founding in honor of a historic warrior, often regarded as the greatest military leader in recorded history, the militaristic nature was laid in its cradle. Quickly devouring all teritory south of the mountains, the expansionistic nation had gained a reputation quicker than might have been good for it. Others states now viewed them with care, a potential threat should their ambitions remain. But Ithilien kept to what they had from then on. Still, their strong military was never at rest, often assissting nations in their wars, offering help to the desperate while binding them in gag contracts in return.    &lt;br /&gt;
&lt;br /&gt;
The reputation of Ithilien has only hardened, as its behaviour never changed. It is viewed with as much caution as respect.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Military.png|rahmenlos|300x300px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The military of Ithilien, often also referred to as the Ithilien Wolves, are arguably the most powerful military force in Deoria. The occupational army, made up of a mix of light pikemen, heavily armored infantry, equally heavy cavalry and longbow men undergoes strict training and maintenance to upkeep their status. &lt;br /&gt;
In addition to these already powerful troops, the knightly order of Ithilien supplies the military with devoted knights, vow-bound and dedicated to do all that needs to be done for their god-emperor.&lt;br /&gt;
|}&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
Ithilien has quite the infamous reputation among other nations. Still, it remains a very large trading force. &lt;br /&gt;
&lt;br /&gt;
Ithilien upholds active trade with its vassal state Galardanad, along with Ascour, Epymna and Lundr. &lt;br /&gt;
&lt;br /&gt;
Further, it has a defensive treaty with Epymna. &lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Adesten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Adesten.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Adesten is the capital of Ithilien and its largest city. It is not only home to the God-Emperors palace but many beautiful buildings, the entire cities outline a monument to both the brightness, yet decadence of not only the emperor, but Ithilien as a nation.&lt;br /&gt;
One of the largest trade capitals of Deoira, Adesten has almost any good that can be thought off. Many merchants, local traders and prestigious tradinghouses can be found in the shopping district. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Hardstein Tunnel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Hardstein.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The Hardstein Tunnel is a gigantic pass built right throug the mountain range between Ithilien and Epymna. Built by the dwarves to pay off a debt to Ithilien, this marvel of architecture now provides easy and safe passage between the two countries. It was named after the city of Hardstein, which its entrance on the side of Ithilien is located near. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;The Five Towers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Five Towers.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The very fitting name &amp;quot;The five towers&amp;quot; describes a total of five towers located in southern Ithilien. While theoretically within the nations territory, these buildings do not fall under their jurisdiction. That is due to the simple reason that these towers are home not only to the Elanthir, but the only magic school in Deoria. &lt;br /&gt;
It is said that the middle tower, which was the tower of the famous archmage Elanthir, namesake of the title given to the master of mages, was built upon the exact spot where the heart of the Magic Manifest melded into the earth. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Emperor Dawrim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Johann-Ithral.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |God-Emperor Johann-Ithlar I. is the soverign of Ithilien and as such arguably one of, if not the single most powerful man in Deoria when it comes to political power and influence. &lt;br /&gt;
Johann is known to be a thoughtful decider, considering many options. Temperate and educated, albeit it decadent, he is a man that will attempt to see through things to the last detail before taking action. While inhabitants of Ithilien view him as justice incarnate, other nations see him as an intelligent manipulator, who is just waiting for the right time to get the upper hand in any situation. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Grand Master Nicholas von Thalen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Nicholas.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Ser Nicholas von Thalen is the current Grandmaster of the Knightly Order. As such, he is not only advisor of the god-emperor himself, he is the administrator of all stately buisness in Ithilien. &lt;br /&gt;
Nicholas is known to be a dutyful man. He is not one for many words, yet very rhethorically talented. His silent and observant nature leads many to underestimate him, but he is as driven as he is intelligent, as intelligent as he is skilled as fighter and currently undefeated in duels.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Elanthir Quoridrus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Elanthir.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The title of Elanthir, Master of Mages, is currently held by a man named Quoridrus. He has held that title a long time, longer than one man is meant to live. Yet it comes to no surprise to the people of Deoria that the most powerful mage is more than just a man. &lt;br /&gt;
Elanthir has pushed many new concepts and schools of magic into the curiculum of the Five Towers. He is known as a true scholar and innovator, a teacher who never views his own learning as complete. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Lady Mivareth of the Knightly Order&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Lady Mivareth of the Knightly Order.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Lady Mivareth is a human member of the knightly order of Ithilien and a military commander. While she is relativly young, she has claimed a decisive victory in the battle of Irik&#039;han, saving the remaining dwarves from a grizzly fate. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Datei:Lady_Mivareth_of_the_Knightly_Order.png&amp;diff=549</id>
		<title>Datei:Lady Mivareth of the Knightly Order.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Datei:Lady_Mivareth_of_the_Knightly_Order.png&amp;diff=549"/>
		<updated>2023-05-16T19:51:41Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lady Mivareth of the Knightly Order&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ithilien&amp;diff=548</id>
		<title>Deoria: Stand against the Darkness/Ithilien</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ithilien&amp;diff=548"/>
		<updated>2023-05-16T19:31:10Z</updated>

		<summary type="html">&lt;p&gt;Atlas: /* Notable People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;→ Zum Hauptartikel:&#039;&#039; [[Deoria: Stand against the Darkness]]&lt;br /&gt;
[[Datei:Ithilien.png|mini|Ithilien]]&lt;br /&gt;
Ithilien is an empire in Deoria&#039;s south-east. It consists mostly of grasslands and forests. Ithilien shares its single physical border with Epymna, however that border is a natural one made up of a mountain range.    &lt;br /&gt;
&lt;br /&gt;
The populace of Ithilien consists of many walks of life. However, farmers and soldiers are common occupations. &lt;br /&gt;
&lt;br /&gt;
Ithilien is known to be very militaristic, having a large standing army of occupational soldiers and knights. &lt;br /&gt;
&lt;br /&gt;
The most common inhabitants of Ithilien are humans and aasimar. However, half-elves are very often found toward the north of the nation. The national language is zemnian.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Faith.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The faith of Ithilien revolves heavily around the foundation the empire was built upon. Founded as tribute to Ithil the Wolf and since led by his bloodline, the state religion believes each new heir to be a direct re-incarnation of Ithil&#039;s very spirit. As such, the head of religion, as well as the subject of said religions praise, is the god-emperor of Ithilien himself. &lt;br /&gt;
The religion states tenets of bravery and martial prowess, with a religious orders of knights being major figures in the state. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Administration and Social Classes===&lt;br /&gt;
The god-emperor of Ithilien is the absolute sovereign of their nation, a title that is passed on in a male-preferential hereditary system. While the king is the head of military, religion and state, the administration is done by his second in command, the grand master of the knightly order.    &lt;br /&gt;
&lt;br /&gt;
The empire is sectioned into four fiefs. Each fief is held by a monastery of the knightly order, with the master of each monestary acting as the according fiefs administrator. Often, these fiefs are split into smaller counties, which are held by high ranking members of the nearest monastery.&lt;br /&gt;
&lt;br /&gt;
There are not many social classes in Ithilien. Most citizens are equal in their standing, with a select few roles having an elevated position. These are mostly religious figures, such as priests and members of the knightly order.&lt;br /&gt;
&lt;br /&gt;
While soldiers hold no special rights over other occupations, the militaristic culture makes this not only a prestigious, but well paying one.&lt;br /&gt;
===History===&lt;br /&gt;
With Ithiliens founding in honor of a historic warrior, often regarded as the greatest military leader in recorded history, the militaristic nature was laid in its cradle. Quickly devouring all teritory south of the mountains, the expansionistic nation had gained a reputation quicker than might have been good for it. Others states now viewed them with care, a potential threat should their ambitions remain. But Ithilien kept to what they had from then on. Still, their strong military was never at rest, often assissting nations in their wars, offering help to the desperate while binding them in gag contracts in return.    &lt;br /&gt;
&lt;br /&gt;
The reputation of Ithilien has only hardened, as its behaviour never changed. It is viewed with as much caution as respect.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Military.png|rahmenlos|300x300px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The military of Ithilien, often also referred to as the Ithilien Wolves, are arguably the most powerful military force in Deoria. The occupational army, made up of a mix of light pikemen, heavily armored infantry, equally heavy cavalry and longbow men undergoes strict training and maintenance to upkeep their status. &lt;br /&gt;
In addition to these already powerful troops, the knightly order of Ithilien supplies the military with devoted knights, vow-bound and dedicated to do all that needs to be done for their god-emperor.&lt;br /&gt;
|}&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
Ithilien has quite the infamous reputation among other nations. Still, it remains a very large trading force. &lt;br /&gt;
&lt;br /&gt;
Ithilien upholds active trade with its vassal state Galardanad, along with Ascour, Epymna and Lundr. &lt;br /&gt;
&lt;br /&gt;
Further, it has a defensive treaty with Epymna. &lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Adesten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Adesten.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Adesten is the capital of Ithilien and its largest city. It is not only home to the God-Emperors palace but many beautiful buildings, the entire cities outline a monument to both the brightness, yet decadence of not only the emperor, but Ithilien as a nation.&lt;br /&gt;
One of the largest trade capitals of Deoira, Adesten has almost any good that can be thought off. Many merchants, local traders and prestigious tradinghouses can be found in the shopping district. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Hardstein Tunnel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Hardstein.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The Hardstein Tunnel is a gigantic pass built right throug the mountain range between Ithilien and Epymna. Built by the dwarves to pay off a debt to Ithilien, this marvel of architecture now provides easy and safe passage between the two countries. It was named after the city of Hardstein, which its entrance on the side of Ithilien is located near. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;The Five Towers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Five Towers.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The very fitting name &amp;quot;The five towers&amp;quot; describes a total of five towers located in southern Ithilien. While theoretically within the nations territory, these buildings do not fall under their jurisdiction. That is due to the simple reason that these towers are home not only to the Elanthir, but the only magic school in Deoria. &lt;br /&gt;
It is said that the middle tower, which was the tower of the famous archmage Elanthir, namesake of the title given to the master of mages, was built upon the exact spot where the heart of the Magic Manifest melded into the earth. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Emperor Dawrim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Johann-Ithral.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |God-Emperor Johann-Ithlar I. is the soverign of Ithilien and as such arguably one of, if not the single most powerful man in Deoria when it comes to political power and influence. &lt;br /&gt;
Johann is known to be a thoughtful decider, considering many options. Temperate and educated, albeit it decadent, he is a man that will attempt to see through things to the last detail before taking action. While inhabitants of Ithilien view him as justice incarnate, other nations see him as an intelligent manipulator, who is just waiting for the right time to get the upper hand in any situation. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Grand Master Nicholas von Thalen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Nicholas.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Ser Nicholas von Thalen is the current Grandmaster of the Knightly Order. As such, he is not only advisor of the god-emperor himself, he is the administrator of all stately buisness in Ithilien. &lt;br /&gt;
Nicholas is known to be a dutyful man. He is not one for many words, yet very rhethorically talented. His silent and observant nature leads many to underestimate him, but he is as driven as he is intelligent, as intelligent as he is skilled as fighter and currently undefeated in duels.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Elanthir Quoridrus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Elanthir.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The title of Elanthir, Master of Mages, is currently held by a man named Quoridrus. He has held that title a long time, longer than one man is meant to live. Yet it comes to no surprise to the people of Deoria that the most powerful mage is more than just a man. &lt;br /&gt;
Elanthir has pushed many new concepts and schools of magic into the curiculum of the Five Towers. He is known as a true scholar and innovator, a teacher who never views his own learning as complete. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Elanthir Quoridrus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Nicholas.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Ser Nicholas von Thalen is the current Grandmaster of the Knightly Order. As such, he is not only advisor of the god-emperor himself, he is the administrator of all stately buisness in Ithilien. &lt;br /&gt;
Nicholas is known to be a dutyful man. He is not one for many words, yet very rhethorically talented. His silent and observant nature leads many to underestimate him, but he is as driven as he is intelligent, as intelligent as he is skilled as fighter and currently undefeated in duels.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ras_Rofour&amp;diff=547</id>
		<title>Deoria: Stand against the Darkness/Ras Rofour</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ras_Rofour&amp;diff=547"/>
		<updated>2023-03-06T08:04:21Z</updated>

		<summary type="html">&lt;p&gt;Atlas: /* Foreign Relations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;→ Zum Hauptartikel:&#039;&#039; [[Deoria: Stand against the Darkness]]&lt;br /&gt;
[[Datei:Ras Rofour.png|mini|Ras Rofour]]&lt;br /&gt;
Ras Rofour is a pharaonic nation located in the north-east desert of Deoria. Despite its location, the majority of the population is made up of farmers.    &lt;br /&gt;
&lt;br /&gt;
The polytheistic nation is known for their impressive temples and other places of worship, as the state religion is a large part of every day life. &lt;br /&gt;
&lt;br /&gt;
While money holds value in the cities of Ras Rufour, the common populace has no use for it, as they are paid and trade with grain rather than coins. &lt;br /&gt;
&lt;br /&gt;
The desert nation is populated mostly by Tabaxi and Goliaths. The local language is abyssal.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Faith.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The faith of Ras Rufour is polytheistic as its state religion. Prayers and rites are a part of life and society, which all citizens are bound to conform to. It is based on three major gods. Khaa, who is god of the sun and life, Zuka, who is god of fertility and growth and Ubaid, who governs death and afterlife. Along these three, there are countless minor gods who serve beneath them. While the impressive temples that adorn the desert are dedicated to the three major gods, each household usually prays to one or two minor gods in addition, the choice of which is often based on their social stand and situation.&lt;br /&gt;
Further, the pharaoh is tightly tied into the state religion. They are viewed as the mediator between the gods and the people, directly enacting the will of the deities upon their subjects. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Administration and Social Classes===&lt;br /&gt;
The absolute sovereign of Ras Rufour is the pharaoh, a role which is passed on hereditarily to the oldest child. The pharaoh is the head of religion, military and government. Organized in a bureaucracy, the ruler relies on a system of officials to manage his affairs. Administration is handled by the second in command, the Vizir, who is elected by the pharaoh for life, however can be dismissed for a replacement at any given time, should that be the sovereigns will.    &lt;br /&gt;
&lt;br /&gt;
Society in Ras Rofour is stratified and status is usually expressively displayed in fashion.&lt;br /&gt;
&lt;br /&gt;
The majority of the populace is made up of farmers. However, a majority of farmland and their agricultural produce is owned directly by the state. Further, farmers are required to work on state projects for a certain amount of time per year. Farmers are paid in grain, which they either use for themselves or trade for other goods.&lt;br /&gt;
&lt;br /&gt;
While artists and craftsmen are of higher standing, they too work directly for the state. They are paid directly from the state treasury. &lt;br /&gt;
&lt;br /&gt;
The upper class is made up by scribes, officials, priests and physicians. They are allowed to own land and often display their standing in art and fashion.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Ras Rufour was originally founded by fugitives and survivors, escaping the horrors of the darkling invasion. With a harsh environment as the desert now being their home, the nation soon learned to be very self-reliant. Once their society had formed, it remained largely unchanged for the longest time, making them one of the oldest existing societies that currently reside on Deoria.    &lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Military.png|rahmenlos|454x454px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The desert nation&#039;s military has one of the lowest infantry counts in Deoria, second only to Aknar. Ras Rufours foot soldiers are lightly armored, often equipped with spear and shield. They are mostly auxiliary troops and function as city guards and police. &lt;br /&gt;
However, that does not mean that the nations military is not fearsome. Using the animals of their home, they have tamed sandsharks as their mounts, even using them to pull vehicles of war. The military of Ras Rufour relies mostly on mounted archers and shock cavalry. They are a mostly defensive army, using their knowledge of the treacherous environment to their advantage when under attack. This however also causes them to grow less effective, the further they stray from their home. &lt;br /&gt;
|}&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
Ras Rufour is a very secluded nation. It is self-suffient and has ever since its founding not relied much on trade. While some luxury goods, especially precious metals, are imported, with spices being the main export, neither trade nor military alliance are something that the desert nation is all too interested in for the time being. While this leaves them without allies, the same is the case for enemies.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Kag Kuldor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Kedesai.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Kedesai is the capital and larger of the two true cities of Ras Rufour. The large metropolis is built close to the Temple of the Trinity, yet the pompous royal palace with its artificial lake allow the city not to lack behind in majesty. The temple and palace being in such close vicinity allow for a breathtaking view to be seen from any point both within and around the Kedesai. &lt;br /&gt;
Many of the officials that make up the government of this nation have their homes in this city, along with artists and craftsmen that are employed at the temple or royal court. In addition, a plethora of merchants can be found here, since not only the international trade happens here, but caravans of traders that cross the lands to trade with farmers usually stock up here. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Hebredet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Hebredet.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The second large city in Ras Rufour is Hebredet. All those that, while higher class, cannot afford the capital or wish to stay away from global trade, live in this city. It is due to this, that outsiders are often not quite as welcome within the cities walls. While not openly shunned, they will often find themselves stared at, treated with not as much politeness and local traders will likely attempt and scam unknowing tourists. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Temple of the Trinity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Temple of the Trinity.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The Temple of the Trinity is a landmark of such impressive size and oppulence, its name is known throughout all Deoria. However, only a fraction of the temple is accessible to all visitors. Most of it is restricted to those in religious positions. That does not deter people from pilgrimage to this wonder however. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Pyramids of Qusiset&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Pyramids of Qusiset.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The Pyramids of Qusiset are a set of landmarks in Ras Rufour. They are also referred to as the valley of ancestors, due to the fact they are majestic graves, built for the pharaoh that have moved on to the afterlife. While not as ornate or pompous to behold as other landmarks of Ras Rufour, they are very impressive feats of architecture and a sight to behold nonetheless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Pharaoh Sa-Men-Isi III.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Sa-Men-Isi.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Pharaoh Sa-Men-Isi III. is the reigning ruler of Ras Rufour. The early elderly goliath was known for his fierce temper in his younger days, though he seems to have grown more calm as time passed. While very stubborn, he seems very susceptible to his Vizirs advice, more so than his own sons, Sa-Men-Isi IV. Sa-Men-Isi III. is known to be straightforward and brutally honest. He is tough on crime and merciless in its pursuit and punishment. He further seems prejudiced against many other nations and their inhabitants, much to his sons dismay, who seems to strive to open the nation more toward the world.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Grand Vizir Sharifa&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Sharifa.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Sharifa, a tabaxi woman, is the current Vizir of Ras Rufour. She is known to be very calculating and strategic, albeit a tad cold along the way. Sharifa seems to think very little of nations outside her own and prefers the seclusionistic approach that has been taken in the past, rather than opening up toward other nations, which some voices demand within the state.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ras_Rofour&amp;diff=546</id>
		<title>Deoria: Stand against the Darkness/Ras Rofour</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ras_Rofour&amp;diff=546"/>
		<updated>2023-03-06T08:02:48Z</updated>

		<summary type="html">&lt;p&gt;Atlas: /* Administration and Social Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;→ Zum Hauptartikel:&#039;&#039; [[Deoria: Stand against the Darkness]]&lt;br /&gt;
[[Datei:Ras Rofour.png|mini|Ras Rofour]]&lt;br /&gt;
Ras Rofour is a pharaonic nation located in the north-east desert of Deoria. Despite its location, the majority of the population is made up of farmers.    &lt;br /&gt;
&lt;br /&gt;
The polytheistic nation is known for their impressive temples and other places of worship, as the state religion is a large part of every day life. &lt;br /&gt;
&lt;br /&gt;
While money holds value in the cities of Ras Rufour, the common populace has no use for it, as they are paid and trade with grain rather than coins. &lt;br /&gt;
&lt;br /&gt;
The desert nation is populated mostly by Tabaxi and Goliaths. The local language is abyssal.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Faith.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The faith of Ras Rufour is polytheistic as its state religion. Prayers and rites are a part of life and society, which all citizens are bound to conform to. It is based on three major gods. Khaa, who is god of the sun and life, Zuka, who is god of fertility and growth and Ubaid, who governs death and afterlife. Along these three, there are countless minor gods who serve beneath them. While the impressive temples that adorn the desert are dedicated to the three major gods, each household usually prays to one or two minor gods in addition, the choice of which is often based on their social stand and situation.&lt;br /&gt;
Further, the pharaoh is tightly tied into the state religion. They are viewed as the mediator between the gods and the people, directly enacting the will of the deities upon their subjects. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Administration and Social Classes===&lt;br /&gt;
The absolute sovereign of Ras Rufour is the pharaoh, a role which is passed on hereditarily to the oldest child. The pharaoh is the head of religion, military and government. Organized in a bureaucracy, the ruler relies on a system of officials to manage his affairs. Administration is handled by the second in command, the Vizir, who is elected by the pharaoh for life, however can be dismissed for a replacement at any given time, should that be the sovereigns will.    &lt;br /&gt;
&lt;br /&gt;
Society in Ras Rofour is stratified and status is usually expressively displayed in fashion.&lt;br /&gt;
&lt;br /&gt;
The majority of the populace is made up of farmers. However, a majority of farmland and their agricultural produce is owned directly by the state. Further, farmers are required to work on state projects for a certain amount of time per year. Farmers are paid in grain, which they either use for themselves or trade for other goods.&lt;br /&gt;
&lt;br /&gt;
While artists and craftsmen are of higher standing, they too work directly for the state. They are paid directly from the state treasury. &lt;br /&gt;
&lt;br /&gt;
The upper class is made up by scribes, officials, priests and physicians. They are allowed to own land and often display their standing in art and fashion.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Ras Rufour was originally founded by fugitives and survivors, escaping the horrors of the darkling invasion. With a harsh environment as the desert now being their home, the nation soon learned to be very self-reliant. Once their society had formed, it remained largely unchanged for the longest time, making them one of the oldest existing societies that currently reside on Deoria.    &lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Military.png|rahmenlos|454x454px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The desert nation&#039;s military has one of the lowest infantry counts in Deoria, second only to Aknar. Ras Rufours foot soldiers are lightly armored, often equipped with spear and shield. They are mostly auxiliary troops and function as city guards and police. &lt;br /&gt;
However, that does not mean that the nations military is not fearsome. Using the animals of their home, they have tamed sandsharks as their mounts, even using them to pull vehicles of war. The military of Ras Rufour relies mostly on mounted archers and shock cavalry. They are a mostly defensive army, using their knowledge of the treacherous environment to their advantage when under attack. This however also causes them to grow less effective, the further they stray from their home. &lt;br /&gt;
|}&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
Ras Rufour is a very secluded nation. It is self-suffient and has ever since its founding not relied much on trade. While some luxury goods, especially precious metals, are importet, with spices being the main export, neither trade nor military alliance are something that the desert nation is all too interested in for the time being. While this leaves them without allies, the same is the case for enemies.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Kag Kuldor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Kedesai.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Kedesai is the capital and larger of the two true cities of Ras Rufour. The large metropolis is built close to the Temple of the Trinity, yet the pompous royal palace with its artificial lake allow the city not to lack behind in majesty. The temple and palace being in such close vicinity allow for a breathtaking view to be seen from any point both within and around the Kedesai. &lt;br /&gt;
Many of the officials that make up the government of this nation have their homes in this city, along with artists and craftsmen that are employed at the temple or royal court. In addition, a plethora of merchants can be found here, since not only the international trade happens here, but caravans of traders that cross the lands to trade with farmers usually stock up here. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Hebredet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Hebredet.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The second large city in Ras Rufour is Hebredet. All those that, while higher class, cannot afford the capital or wish to stay away from global trade, live in this city. It is due to this, that outsiders are often not quite as welcome within the cities walls. While not openly shunned, they will often find themselves stared at, treated with not as much politeness and local traders will likely attempt and scam unknowing tourists. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Temple of the Trinity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Temple of the Trinity.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The Temple of the Trinity is a landmark of such impressive size and oppulence, its name is known throughout all Deoria. However, only a fraction of the temple is accessible to all visitors. Most of it is restricted to those in religious positions. That does not deter people from pilgrimage to this wonder however. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Pyramids of Qusiset&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Pyramids of Qusiset.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The Pyramids of Qusiset are a set of landmarks in Ras Rufour. They are also referred to as the valley of ancestors, due to the fact they are majestic graves, built for the pharaoh that have moved on to the afterlife. While not as ornate or pompous to behold as other landmarks of Ras Rufour, they are very impressive feats of architecture and a sight to behold nonetheless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Pharaoh Sa-Men-Isi III.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Sa-Men-Isi.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Pharaoh Sa-Men-Isi III. is the reigning ruler of Ras Rufour. The early elderly goliath was known for his fierce temper in his younger days, though he seems to have grown more calm as time passed. While very stubborn, he seems very susceptible to his Vizirs advice, more so than his own sons, Sa-Men-Isi IV. Sa-Men-Isi III. is known to be straightforward and brutally honest. He is tough on crime and merciless in its pursuit and punishment. He further seems prejudiced against many other nations and their inhabitants, much to his sons dismay, who seems to strive to open the nation more toward the world.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Grand Vizir Sharifa&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Sharifa.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Sharifa, a tabaxi woman, is the current Vizir of Ras Rufour. She is known to be very calculating and strategic, albeit a tad cold along the way. Sharifa seems to think very little of nations outside her own and prefers the seclusionistic approach that has been taken in the past, rather than opening up toward other nations, which some voices demand within the state.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Lundr&amp;diff=545</id>
		<title>Deoria: Stand against the Darkness/Lundr</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Lundr&amp;diff=545"/>
		<updated>2023-03-06T07:58:13Z</updated>

		<summary type="html">&lt;p&gt;Atlas: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;→ Zum Hauptartikel:&#039;&#039; [[Deoria: Stand against the Darkness]]&lt;br /&gt;
[[Datei:Lundr.png|mini|Lundr]]&lt;br /&gt;
Lundr is an animistic monarchy located in the south-west of Deoria. The nation is snowy cold all year around, which provides individual challenges for its people.    &lt;br /&gt;
&lt;br /&gt;
The region is known for its quality wood and leatherworkers, along with some unique delicacies that can only be obtained in the local climate.&lt;br /&gt;
&lt;br /&gt;
The main population of this Lundr are orcs and hobgoblins. The local language is giant. &lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Lundr Faith.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The state religion of Lundr is based on the core belief that everything from plants, animals to people are filled with spiritual energy. This soul outlives the physical form, but can often take form in new ways, such as nature spirits or even monsters. Sacrifices to the spirits are made and shamans tasked to intepret their will in an effort to appease them.&lt;br /&gt;
Most people have small shrines in their home, as well as each settlement has a larger one used for ceremonies and sacrifies. These sacrifices can be anything from food or money, animals or in rare cases even people. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Administration and Social Classes===&lt;br /&gt;
The sovereign of Lundr is the king, whos title is passed on hereditarily. Should no heir be found, the oldest Jarl will inherit the title. Jarls are noble chieftains set to rule over territories in the kings stead.   &lt;br /&gt;
&lt;br /&gt;
The social hierarchy in Lundr can be split into multiple classes. &lt;br /&gt;
&lt;br /&gt;
The highest standing are the Jarls, who govern large areas as local rulers. While Jarls are subject to the king, they are relatively free in how they act out their rule, as long as national law is not violated. &lt;br /&gt;
&lt;br /&gt;
The Karls, who are non-ruling nobles and landowners are subject to their local Jarl. They pay taxes to the Jarl and often own land in the Jarls jurisdiction. About one sixth of the population are part of this class.&lt;br /&gt;
&lt;br /&gt;
The free peasents are all those citizens that do not own land and make up about half of the population. They are often artisans and craftsmen, living in the larger settlements. &lt;br /&gt;
&lt;br /&gt;
The remaining third of the population are thralls, who are servants and workers in the farms and larger households of the Karls and Jarls, and they are used for constructing fortifications, ramps, canals, mounds, roads and similar hard work projects. New thralls were supplied by either the sons and daughters of thralls or by sentencing convicted criminals to thralldom. Thralls are usually looked down upon, even despised by some.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The beginning of Lundr was that of escapees from the darkling attacks in the north. Fleeing into the unclaimed and inhospitable south, where no society had yet formed. Due to that, the early years of what would once be Lundr were filled with infighting and pillaging. Split into many so called warborn clans, the people of the snow region fought themselves over food, territory and domninance.    &lt;br /&gt;
&lt;br /&gt;
After almost two centuries of these clan wars, one fearless warrior grew tired of fellow warborn spilling each others blood. with a combination of force, guile and determination, the man by the name of Ulfbjarn made the unification of the warborn clans his lifes work. This would see him proclaimed the first king of the new, united nation of Lundr. His bloodline still holds the throne, as the society of warborn has blossomed and grown. &lt;br /&gt;
&lt;br /&gt;
=== Military ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Lundr Military.png|rahmenlos|300x300px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The military of Lundr is quite large, as every man and woman of age learns how to fight. It is necessary, both for cultural reasons, as well as to defend oneself from the dangers of this land. &lt;br /&gt;
The warborn are a combination of infantry clad in mail, equipped with large shields and various arms, as well as skilled archers. An exeption are the Huscarls, the kings guard, who are heavily armored elite warriors, bearing shield splitting axes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
Lundr stands mostly by itself, however upholds active trade with Aknar, Galardanad and Ithilien. &lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Hofsteigr&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Lundr Hofsteigr.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Hofsteigr is the largest city and capital of Lundr and in fact one of the largest settlements in Deoria. All walks of life from within Lundr are present here and even tourists come to hire the famous leatherworkers and carpenters of the nation. &lt;br /&gt;
The city is a majestic combination of the unique style of building, that the  snow nation has developed and the attempt to condense many people into as little space as possible. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;King Thorgeir Hognisson Ulfbjarn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Lundr Thorgeir.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |King Thorgeir Hognisson Ulfbjarn is the current ruler of Lundr. The orc is a charismatic, yet fierce nature. He is known to be very intense and difficult to approach, but his dedication and will are also greatly respected among the warborn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Lundr&amp;diff=544</id>
		<title>Deoria: Stand against the Darkness/Lundr</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Lundr&amp;diff=544"/>
		<updated>2023-03-06T07:57:43Z</updated>

		<summary type="html">&lt;p&gt;Atlas: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;→ Zum Hauptartikel:&#039;&#039; [[Deoria: Stand against the Darkness]]&lt;br /&gt;
[[Datei:Lundr.png|mini|Lundr]]&lt;br /&gt;
Lundr is an animistic monarchy located in the south-west of Deoria. The nation is snowy cold all year around, which provides individual challenges for its people.    &lt;br /&gt;
&lt;br /&gt;
The region is known for its quality wood and leatherworkers, along with some unique delicacies that can only be obtained in the local climate.&lt;br /&gt;
&lt;br /&gt;
The main population of this Lundr are orcs and hobgoblins. The local language is giant. &lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Lundr Faith.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The state religion of Lundr is based on the core belief that everything from plants, animals to people are filled with spiritual energy. This soul outlives the physical form, but can often take form in new ways, such as nature spirits or even monsters. Sacrifices to the spirits are made and shamans tasked to intepret their will in an effort to appease them.&lt;br /&gt;
Most people have small shrines in their home, as well as each settlement has a larger one used for ceremonies and sacrifies. These sacrifices can be anything from food or money, animals or in rare cases even people. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Administration and Social Classes===&lt;br /&gt;
The sovereign of Lundr is the king, whos title is passed on hereditarily. Should no heir be found, the oldest Jarl will inherit the title. Jarls are noble chieftains set to rule over territories in the kings stead.   &lt;br /&gt;
&lt;br /&gt;
The social hierarchy in Lundr can be split into multiple classes. &lt;br /&gt;
&lt;br /&gt;
The highest standing are the Jarls, who govern large areas as local rulers. While Jarls are subject to the king, they are relatively free in how they act out their rule, as long as national law is not violated. &lt;br /&gt;
&lt;br /&gt;
The Karls, who are non-ruling nobles and landowners are subject to their local Jarl. They pay taxes to the Jarl and often own land in the Jarls jurisdiction. About one sixth of the population are part of this class.&lt;br /&gt;
&lt;br /&gt;
The free peasents are all those citizens that do not own land and make up about half of the population. They are often artisans and craftsmen, living in the larger settlements. &lt;br /&gt;
&lt;br /&gt;
The remaining third of the population are thralls, who are servants and workers in the farms and larger households of the Karls and Jarls, and they are used for constructing fortifications, ramps, canals, mounds, roads and similar hard work projects. New thralls were supplied by either the sons and daughters of thralls or by sentencing convicted criminals to thralldom. Thralls are usually looked down upon, even despised by some.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The beginning of Lundr was that of escapees from the darkling attacks in the north. Fleeing into the unclaimed and inhospitable south, where no society had yet formed. Due to that, the early years of what would once be Lundr were filled with infighting and pillaging. Split into many so called warborn clans, the people of the snow region fought themselves over food, territory and domninance.    &lt;br /&gt;
&lt;br /&gt;
After almost two centuries of these clan wars, one fearless warrior grew tired of fellow warborn spilling each others blood. with a combination of force, guile and determination, the man by the name of Ulfbjarn made the unification of the warborn clans his lifes work. This would see him proclaimed the first king of the new, united nation of Lundr. His bloodline still holds the throne, as the society of warborn has blossomed and grown. &lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Military&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Lundr Military.png|rahmenlos|300x300px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The military of Lundr is quite large, as every man and woman of age learns how to fight. It is necessary, both for cultural reasons, as well as to defend oneself from the dangers of this land. &lt;br /&gt;
The warborn are a combination of infantry clad in mail, equipped with large shields and various arms, as well as skilled archers. An exeption are the Huscarls, the kings guard, who are heavily armored elite warriors, bearing shield splitting axes. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
Lundr stands mostly by itself, however upholds active trade with Aknar, Galardanad and Ithilien. &lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Hofsteigr&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Lundr Hofsteigr.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Hofsteigr is the largest city and capital of Lundr and in fact one of the largest settlements in Deoria. All walks of life from within Lundr are present here and even tourists come to hire the famous leatherworkers and carpenters of the nation. &lt;br /&gt;
The city is a majestic combination of the unique style of building, that the  snow nation has developed and the attempt to condense many people into as little space as possible. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;King Thorgeir Hognisson Ulfbjarn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Lundr Thorgeir.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |King Thorgeir Hognisson Ulfbjarn is the current ruler of Lundr. The orc is a charismatic, yet fierce nature. He is known to be very intense and difficult to approach, but his dedication and will are also greatly respected among the warborn.&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ferratum&amp;diff=543</id>
		<title>Deoria: Stand against the Darkness/Ferratum</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ferratum&amp;diff=543"/>
		<updated>2023-03-06T06:44:22Z</updated>

		<summary type="html">&lt;p&gt;Atlas: /* Notable People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;→ Zum Hauptartikel:&#039;&#039; [[Deoria: Stand against the Darkness]]&lt;br /&gt;
[[Datei:Ferratum.png|mini|Ferratum]]&lt;br /&gt;
Ferratum is an elective monarchic nation located in and around a mountain range in central Deoria. The mountainous terrain causes most cities to be built within the rock.   &lt;br /&gt;
&lt;br /&gt;
Ferrratum is known for its incredible mining culture and the rare minerals that can only be found there. In addition they are known to be great architects and inventors.&lt;br /&gt;
&lt;br /&gt;
As such, the most common professions are those of miners, architects and metalworkers of various kinds. &lt;br /&gt;
&lt;br /&gt;
Ferratum is almost exclusively populated by dwarves. Due to that, the national language is dwarvish.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ferratum Faith.webp|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The dwarves of Ferratum praise the great Pafnuzius. According to their faith, he was the first miner to ever grace Deoria. He led his kin to Ferratum and established it as nation. Some even call him the first dwarf. &lt;br /&gt;
Faith in Ferratum is part of everyday life, yet there are no specific churches or rites for it. Still, imagery of Pafnuzius can be found all over dwarven culture and his name is part of many idioms in their speech. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Administration and Social Classes===&lt;br /&gt;
Ferratum is an elective monarchy. Every 15 years, the citizens elect senators out of the candidates that run for office. A total of 27 senators is elected. The senat votes an emperor into office, which will reign as sovereign until his death. The emperor will then select his ministers from the senat, doing so once again after every election. Theoretically an emperor may be voted out of office, if the senate votes to do so with an absolute majority. This has however never occured to date.   &lt;br /&gt;
&lt;br /&gt;
Social classes in Ferratum are relatively simple, since its a very equal society, where all citizens have the same rights. Only in the military does a hierarchy come into play.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Ferratum was founded by the great dwarf Pafnuzius. He conquered the central mountains of Deoria, establishing them as an independant people. They grew on their own, gaining great wealth through trade.   &lt;br /&gt;
&lt;br /&gt;
When the darklings first came, the dwarven nation was first to fall, devestated by the attack of the new foe. After the reclamation of their homeland, the closeness to the tainted continent of Vugzurad caused the air to grow thick and uncomfortable to breathe. Due to that, most of the dwarven cities were constructed within the mountains, complex air filtration systems and daylights built to allow for vegetation and other comforts. &lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ferratum Military.png|rahmenlos|300x300px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The dwarven military is made up almost exclusively by heavy infantry. Armed and armored, large shields wielded, they are organized into centuries, cohorts and legions. The dwarves are experts in formation fighting, their soldiers having learned many formations, so that they may effectively fight in almost any scenario. &lt;br /&gt;
The army is led by the primus pilus, the centurion of the first centuria of the first legion, the most elite troop of fighters in the empire.&lt;br /&gt;
|}&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
Ferratum has a very simple policy in terms of diplomacy. They trade with everybody, yet ally with none. They are respected for their unique skills among the other nations.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Kag Kuldor&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ferratum Kag Kuldor.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Kag Kuldor is the capital of the dwarven empire. The large city runs through an entire mountain. All dwarven cities are a marvel of architecture, but Kag Kuldor is the largest yet. Through complicated machinations, daylight, water and fresh air are provided or the inhabitants, causing the interior of the mountain to have a more diverse fauna than the entire surface of Ferratum.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Irik’han&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Boei.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Irik’han is the largest and most secure dwarven fortress, located on Ferratums south coast. It is a last retreat, known to be unassailable by any known army of Deoria. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;The Forge of Thimria&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ferratum Thimria.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The Forge of Thimria is the largest forge in Ferratum. It is known throughout the world, as most dwarven masterworks stem from here. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Emperor Dawrim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ferratum Dawrim.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Dawrim, dwarven emperor by Pafnuzius grace, is the sovereign of the dwarven empire. He is well liked and respected, known as a wise man, who knows when to think and when to act. Dawrim has been emperor for over two hundred years already and it does not appear anybody is looking to replace him.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Primus Pilus Thumgar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ferratum Thumgar.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Thumgar, current primus pilus of Ferratum, is the military leader, advisor and close personal friend of the emperor. Known as equally wise, though more pragmatic and less rhetorically skilled than his superior, he is held in very high regard by all of Ferratum.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=542</id>
		<title>Deoria: Stand against the Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=542"/>
		<updated>2023-03-04T23:53:18Z</updated>

		<summary type="html">&lt;p&gt;Atlas: /* The last battle of the dwarves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Deoria Map.png|mini|Deoria]]&lt;br /&gt;
&amp;lt;flavour text&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Meta-Info ==&lt;br /&gt;
&lt;br /&gt;
=== Time in Deoria ===&lt;br /&gt;
The flow of time in Deoria is, as in real life, measured by the suns cycle. Units such as seconds, minutes and even up to years remain the same. &lt;br /&gt;
&lt;br /&gt;
Deoria&#039;s time is measured in ages, each of which begins with a major event and leads until the next. The current is the third age of Deoria, which started with the defeat of the darklings 5270 years ago.&lt;br /&gt;
&lt;br /&gt;
=== Playable Races ===&lt;br /&gt;
Deoria is a setting that comes with a decent variety of races, but still requires the players to pick from the options that are present within the world.&lt;br /&gt;
&lt;br /&gt;
* Aasimar (Protector, Scourge, Fallen)&lt;br /&gt;
* Dragonborn (Metallic, Chromatic, Gem)&lt;br /&gt;
* Dwarves (Mountain, Hill)&lt;br /&gt;
* Elves (Half, High, Wood)&lt;br /&gt;
* Goliaths&lt;br /&gt;
* Goblins&lt;br /&gt;
* Halflings (Stout, Lightfoot)&lt;br /&gt;
* Hobgoblins&lt;br /&gt;
* Humans&lt;br /&gt;
* Orcs (including Half-Orcs)&lt;br /&gt;
&lt;br /&gt;
* Tabaxi&lt;br /&gt;
* Tieflings (all subraces&lt;br /&gt;
&lt;br /&gt;
=== Playable Classes ===&lt;br /&gt;
While Koto allows for a lot of freedom and many things can be done to make a suitable character for any player, there is a base list of avaivable classes. &lt;br /&gt;
&lt;br /&gt;
These classes include:&lt;br /&gt;
&lt;br /&gt;
* Barbarian&lt;br /&gt;
* Bard (limited)&lt;br /&gt;
* Cleric&lt;br /&gt;
* Druid (limited)&lt;br /&gt;
* Fighter&lt;br /&gt;
* Monk&lt;br /&gt;
* Paladin&lt;br /&gt;
* Ranger&lt;br /&gt;
* Rogue&lt;br /&gt;
* Sorcerer (limited)&lt;br /&gt;
* Wizard (limited)&lt;br /&gt;
&lt;br /&gt;
Note: While all classes listed above are avaivable to play, some classes are marked as limited due to the way magic is present through Deoria,. On average, less than half of the party may consist of classes marked that way. Further, not all subclass options from all sourcebooks might be allowed. Please ask the according questions during character creation to make sure the intended build is possible.&lt;br /&gt;
&lt;br /&gt;
=== Magic in Deoria ===&lt;br /&gt;
Magic flows through the very core of Deoria. It has been within the world from the dawn of its first age. It is like an invisible force, present everywhere. It influences many places and their residents, though none of them quite in the same way. &lt;br /&gt;
&lt;br /&gt;
The usage of magic however is sparce. Few people are able to sense it&#039;s flow, even less able to draw from it in a significant way. The existance of mages in many forms is widely known, however the fewest can truthfully claim to have met somebody capable to perform magical feats. &lt;br /&gt;
Due to this, a party playing in Deoria is unlikely to have a great number of spell casting classes. While players are encouraged to embrace all aspects of the world, including magic, more than 1-2 spellcasters would exceed the realistic quota for the setting. &lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All players can create their characters on their own. The characters start on level 5 and receives a free feat of the players choice. Casters have to be discussed with the group and the DM due to their limited avaivability. Further, no more than 2 characters may originate from the same nation. Due to that, the players should communicate their intended home nation with each other.&lt;br /&gt;
&lt;br /&gt;
The following Stat Arrays can be used:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
Various Homebrew content is available, ask your DM. Your starting equipment is determined by class and backgroud, additional items are available at the DMs discretion. Starting money is not determined by your background but will instead be granted individually to each character.&lt;br /&gt;
&lt;br /&gt;
=== Additional Pointers ===&lt;br /&gt;
When making a character in Deoria, some things should be remembered to allow the campaign to feel as rewarding as possible.&lt;br /&gt;
&lt;br /&gt;
* The campaign will feature heavy themes of combat and exploration. Ensuring a character can contribute to the party in one of these categories is advised.&lt;br /&gt;
* To allow for plot-compatibility, a character should not be viewed as a criminal by the government of their home.&lt;br /&gt;
* When creating a character, the home nations language should be noted and if possible, selected as proficient. If that should not be possible, please consult your dm.&lt;br /&gt;
&lt;br /&gt;
== The Ages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/1st Age: Age of Creation|1st Age: Age of Creation]] ===&lt;br /&gt;
The first age marks the very beginning of Deoria&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/The Age Between|The Age Between]] ===&lt;br /&gt;
The lack of records that describe the transition from the first to the second age have caused many theories to arise.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/2nd Age: Age of War|2nd Age: Age of War]] ===&lt;br /&gt;
The first records of the second age begin within established societies.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/3rd Age: Age of Harmony|3rd Age: Age of Harmony]] ===&lt;br /&gt;
The dramatic conclusion of the second age paved the way to a calmer third age, focused on rebuilding.&lt;br /&gt;
&lt;br /&gt;
== Nations of Deoria ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Aknar|Aknar]] ===&lt;br /&gt;
Aknar is a manistic monarchy located in the middle west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ascour|Ascour]] ===&lt;br /&gt;
Ascour is an oligarchic nation located in Deoria&#039;s middle east.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Epymna|Epymna]] ===&lt;br /&gt;
Epymna is less of a nation and more of a union of individual city states located in the swamps near the central-east of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ferratum|Ferratum]] ===&lt;br /&gt;
Ferratum is an elective monarchic nation located in and around a mountain range in central Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Galardanad|Galardanad]] ===&lt;br /&gt;
Galardanad is a monarchy and vassal state of Ithilien located in the central south of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ithilien|Ithilien]] ===&lt;br /&gt;
Ithilien is an empire in Deoria&#039;s south-east. It consists mostly of grasslands and forests.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Lundr|Lundr]] ===&lt;br /&gt;
Lundr is an animistic monarchy located in the south-west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ras Rofour|Ras Rofour]] ===&lt;br /&gt;
Ras Rofour is a pharaonic nation located in the north-east desert of Deoria.&lt;br /&gt;
==Literature==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/The last battle of the dwarves|The last battle of the dwarves]] ===&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/The_last_battle_of_the_dwarves&amp;diff=541</id>
		<title>Deoria: Stand against the Darkness/The last battle of the dwarves</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/The_last_battle_of_the_dwarves&amp;diff=541"/>
		<updated>2023-03-04T23:52:49Z</updated>

		<summary type="html">&lt;p&gt;Atlas: Die Seite wurde neu angelegt: „Bang. Bang. The sound of metal colliding with metal was the only thing that ripped through the silence. It was the noise of the iron fists of a dark giant that kept impacting the heavy main gate of Irik’han. The dwarven fortress had been under siege for days, pushed back beyond their heavy walls. The situation was dire. Few warriors were left and outside the walls was a whole army of darklings, waiting to tear apart the last resort the dwarves still had…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bang. Bang. The sound of metal colliding with metal was the only thing that ripped through the silence. It was the noise of the iron fists of a dark giant that kept impacting the heavy main gate of Irik’han. The dwarven fortress had been under siege for days, pushed back beyond their heavy walls. The situation was dire. Few warriors were left and outside the walls was a whole army of darklings, waiting to tear apart the last resort the dwarves still had. &lt;br /&gt;
&lt;br /&gt;
“The gate can&#039;t stand it forever, Dawrim.”, spoke Thumgar, the dwarven primus pilus. Dawrim, dwarven emperor by Pafnuzius&#039; will, nodded. “Yes. They&#039;ll break through eventually. This might be the last day of the dwarves. But in Paffnuzius name, we will make it an end to remember.” The centurion nodded and sighed. “I just hope the men will show the same attitude. The first centuria will go down fighting, but there are many young dwarves among the others, inexperienced and scared.” “They will fight Thumgar. They are dwarves, after all.” After Dawrim spoke those words, silence settled again between the two. Many dwarves&#039; eyes still stared at the gate, expecting it to burst any second. It wasn&#039;t brittle yet, and would surely take at least one more hour. Still, time was becoming immeasurable in the current situation. &lt;br /&gt;
&lt;br /&gt;
The primus pilus and the emperor were not close to the gate. They were above it. In a lookout made of a stone that was see-through from one way, while seeming solid from the other.  Dawrim´s eyes roamed the scene, looking at the thousands of darklings, at the hills in the distance and the setting sun, coating everything into it´s red light. The clouds on the sky were dark, rain was coming, it would start soon. &lt;br /&gt;
&lt;br /&gt;
The darklings outside stared at the barren stone of the walls. A colossal wall, only interrupted by the large metal gate. In front of it, their dark giant. A huge humanoid creature, three and a half men tall. It&#039;s bald, round head had no nose, just slits for eyes and a large mouth, two tusks poking out of it. The giant had the grey skin that all darklings sported. It was very similar to them in general, only lacking the large, pointy ears and nostrils. However, its big hands were covered in metal, creating dangerous weapons, devastating whatever they were swung at. &lt;br /&gt;
&lt;br /&gt;
The other darklings were of various kinds. There were darkling swarmers, about half as tall as man and usually not armored. Armed with dirks, daggers or short swords, they were not skilled fighters, but their ruthlessness, disregard for their own life and amount were what made them dangerous. Their grey, rag-covered statures were thin, only skin and bones. &lt;br /&gt;
&lt;br /&gt;
Fewer, yet still quite the amount, were the darkling brawlers. They were man sized hunks of muscle, flesh and aggression. They were usually found wearing cuirass and greaves in the red of the darklings standards. Their fearsome faces are covered by a sallet of the same color, on which higher rank brawlers have a visor. They use large cleaving swords, oftenly wavy or spikey in their form. They are crude weapons, less meant for cutting than for hacking. The wounds they reap are oftenly deadly, if not directly, then through the incredibly cruel injuries their shape leaves. &lt;br /&gt;
&lt;br /&gt;
Then, there were the darkling crushers. They were fewer, a hundreth of the amount brawlers. Larger than those, these creatures could stand up to two men tall. Covered in complete armor with a frogmouth helmet, they are fearsome beings. Wielding hammers and axes that men could barely lift and wreaking havoc to those that they met. &lt;br /&gt;
&lt;br /&gt;
Lastly, the darkling beasts. They are monsters on all fours. They could be compared to boars, their skin grey, their tusks large. They have muscular bodies and their skin is thick. The beasts usually are not armored and sport a mohawk of hair on their heads, running down their back to the tail. They are the hardest to kill and can devastate whole rows of soldiers, relentlessly charging through. Their number is few in every darkling army, as they are rare in the darklings&#039; home and hard to tame. &lt;br /&gt;
&lt;br /&gt;
Bang. Bang. Again and again, the dark giants&#039; fists slammed against the door. It would not last much longer. The time was running thin and those within the walls knew well. The women and children were hidden in the caverns, while every last man that could fight was armored and armed, waiting for the inevitable. The expression differed. Some grim, some scared. Some had made their peace with it, some were eager to make history happen. But in none of their eyes was the hope of victory. It would be but the desperate fight of a cornered animal, lashing out at its hunters.&lt;br /&gt;
&lt;br /&gt;
Dawrim looked down, at the couple of hundred men gathered and with a grim expression, he stomped on the ground, disrupting the nigh silence that had reigned. “Sons of Paffnuzius! I must not sugarcoat our situation. Out there stands an army, tenfold our strength. We are trapped, cornered in the walls we sought to protect us. This is the last battle we will ever fight.” His voice boomed through the halls, the dwarves looking at him with the same expressions that had previously watched the doors. “But by Paffnuzius, we will not go down easily. We are dwarves! Our ancestors watch us with tension, they expect us to match their glory! If this is dwarfkinds end, we will make it one to be remembered! Even in centuries, all over the world, they will remember our names, whisper them in awe as they tell the tale of this great battle! Of our unbending resistance!”&lt;br /&gt;
&lt;br /&gt;
The emperor was halfway through his speech, the expressions changing more and more to ones of determination. Some started to shout in agreement at his statements. But then, he was interrupted by a peculiar sound. One that did not fit the scenery whatsoever. It sounded like the howl of the wolf. First one, then another and another. “Impossible…”, Dawrim muttered and rushed towards the lookout, his eyes bolting towards the hills. &lt;br /&gt;
&lt;br /&gt;
On the hill, first, a single creature was seen. It was a horse and a rider on it, clad in black armor. A spear in hand, a shield in the other, the person raised their weapon and shouted. “Ithilest, advance!”, a voice boomed over the plains. Shortly after, the stomping of feet could be heard. On the hills, first on, then two, lastly three more silhouettes appeared, each holding a horn, the ends shaped like a wolf&#039;s head. Once more, the howl of wolves was heard, now becoming clear it was the horns that produced them. &lt;br /&gt;
&lt;br /&gt;
Almost perfectly timed, the clouds burst. Rain started pouring in masses, thunder booming as lightning struck the sky. And then, they came. Black armored knights in platoons started to cross the hills and gather atop, carrying a wolf banner with them. It was hundreds in sight and who knew how many behind the hills still. They came to a halt with still distance to the darklings&#039; siege and army, gathering, grouping, waiting. &lt;br /&gt;
&lt;br /&gt;
Movement came to the darklings&#039; rows. Their commander, a crusher wearing no helmet, his skin having a yellowish hue to it, waved. His voice was loud enough to be heard by all the darklings, even the dwarves in their fortress could understand what he said. &lt;br /&gt;
&lt;br /&gt;
“Split up! Keep this filth of the giant and get rid of the shortlings once the gate falls. Don&#039;t let them break your rows or I&#039;ll feed you to the beasts!” &lt;br /&gt;
&lt;br /&gt;
With a shift, quickly defense rows were built, using whatever polearms were available to make a rushing attacker&#039;s life hell. The darklings did not advance, it was in their best interest to stall the battle. It was clear, their main objective was to breach the dwarven fortress, no matter the cost.  &lt;br /&gt;
&lt;br /&gt;
The knights still stood, until the dark rider raised their spear once more. “For glory and death!”, the voice boomed once more, lightning striking the sky at the same time. And the knights repeated the shout, starting their pace forward, steadily advancing, their rows flawless and closed. The stomping of their heavily armored feet on the ground was almost drowning out the sound of the dark giant hitting the damaged gate. &lt;br /&gt;
&lt;br /&gt;
The wolven commander spoke again, shouting but the word “Ithlain!” But the order was clear. From behind the hills, less armored men started to swarm forward. Their front row carrying what looked like metal plates. Quickly, they were placed onto the ground and like a single man, a mechanism in them was activated, making them stand by themselves as metal shield wall. Behind it, archers started to gather, protected against counterfire from the lower positioned enemies. The knights advance continued through all of this, slowly but surely making their way towards the darklings defense. &lt;br /&gt;
&lt;br /&gt;
“Why would the Ithilien wolves help us Dawrim?”, Thumgar asked, concern clear in his voice. “They aren&#039;t exactly known for their generosity…” The primus pilus watched his friend and emperor pace up and down the lookout. “I don&#039;t know Thumgar, I really don&#039;t. It won&#039;t be out of kind spirit, surely, they must have an ulterior motive. But as long as it means our kind lives to see another day, it&#039;s an improvement.” &lt;br /&gt;
&lt;br /&gt;
Quickly, the dwarf made it back to his men. “If the gate falls, hold your lines! Do not let them pass you, they cannot reach the women and children under any circumstances! Stall them for as long as you can, become the heroes our ancestors want us to be!” The emperor had hope in his voice, mixed with the usual determination. THat sparked the flame of hope in his men, as chanting started to rise in their rows. Old, dwarven battle songs, speaking of death, honor and history. &lt;br /&gt;
&lt;br /&gt;
Dawrim however quickly returned to the lookout. He had to see how the fight went. He wanted to see the wolves fight. It wasn&#039;t often that one could watch the Ithilest fight without paying with their own life.&lt;br /&gt;
&lt;br /&gt;
As the knight&#039;s slow approach was soon to meet the lines of the darklings, the archers were set up, starting to pull back their strings and aiming for the mass of foes. However, the commander stopped them quickly, shouting out “Aim for the giant! Bring it down!” Quickly, the angle was adjusted, aiming for the faraway gate of the fortress and the beast that bashed it in. &lt;br /&gt;
&lt;br /&gt;
Once more, the dark sky was lit up with thunder, as the knights started to charge the last part of their way. Armed with swords and shields, they soon crashed into the line of darklings and the battle ensued. &lt;br /&gt;
&lt;br /&gt;
The archers shot the first wave of arrows, many hitting their target, as the giant grumbled in pain. Still, he did not slow down, kept beating the gate, over and over as the archers drew their next arrows. &lt;br /&gt;
&lt;br /&gt;
The rows of the darkling swarmers were quickly broken, their unarmored, small frames unable to withstand the powerful charge of the knights. Their advance however soon slowed, as they met the second row, brawlers standing there, ready to fight off their enemies. The sound of battle, weapons hitting armor and shields, screams of pain and death, war cries, soon filled the area. &lt;br /&gt;
&lt;br /&gt;
When the second volley of arrows hit the giant, he groaned once more, his pace slowing, but not stopping. But it became apparent that another volley would do the trick and most likely end this creature for good. &lt;br /&gt;
&lt;br /&gt;
The battle stalled out, the knights and brawlers seemingly at level. On both sides, lives were taken and lost equally, no side able to push further than the other pushed back. It stayed like that, the sides hacking and slashing at each other, killing as many as they could to gain the lead. &lt;br /&gt;
&lt;br /&gt;
The sound of bows going off filled the air a third time, a sharp howl heard from the giant. It stumbled, landing one last punch, before collapsing against the gate… And with that gave it the final blow. Both, monster and gate fell. Silence overcame the battlefield, as every party involved stared at the gate for a moment, the sudden shift in events stunning them all. &lt;br /&gt;
&lt;br /&gt;
The dwarves inside the fortress of course saw none of what was happening outside, except for those few entrusted ones that stood on the lookout with the emperor. For a moment, when the giant struggled, Dawrim had hope. If the beast fell without breaching the gate, the dwarves were safe. No matter the damage, the darklings had no means to get past that heavy iron. &lt;br /&gt;
&lt;br /&gt;
This hope was seen by a spark in his eyes and a sharp breath taken beneath the well maintained blonde beard, when the dark giant was in his death struggles. But it soon faded, as the gate fell with its assaulter. The noises were indescribably loud as the huge mass of metal and flesh crashed onto the door. Luckily, the dwarves stood far enough off not to be crushed, expecting the gate to collapse in such a way from the attacks earlier. &lt;br /&gt;
&lt;br /&gt;
The emperor and his primus pilus rushed towards the balcony that led to the lower areas, so that they could see their men, stunned, uncertain how to react. “Fend them off! Do not let them pass!”, Paffnuzius chosen bellowed, followed by a simple warcry. “Death!” The dwarves repeated after him, bracing for the soon approaching force of the darklings. &lt;br /&gt;
&lt;br /&gt;
The first line of defense would be the first centuria, which exceeded defending choke points, much to the dwarves&#039; luck. The first row were shieldbearers, holding large, scutum-like shields and spears. They formed a wall, their stand steady and strong. &lt;br /&gt;
&lt;br /&gt;
They didn&#039;t have to wait for long, as soon, swarmers burst through the open gate and did what their name suggested. They swarmed in, meeting a defensive line. They pushed against them, trying their hardest to penetrate the strong dwarven row. From behind, more swarmers came by the second, each wave pressing the last against the shields stronger. Dwarven spears found their victims again and again, but what broke the swarmers neck more than that was their own kind crushing them between shield and the next wave. Still, with the rising amount of force onto the shields, the dwarves would not be able to hold long, getting pushed back slightly already. &lt;br /&gt;
&lt;br /&gt;
That was, when the second row of the centuria sprung into action. With powerful leaps, lightly armored dwarves jumped over their shieldwall, wielding two axes each. They landed within the mass of swarmers, crushing those that had taken the spot they now did. Quickly, they started to massacre through the helpless darklings. &lt;br /&gt;
&lt;br /&gt;
The tide of swarmers soon thinned out, but the metallic stomping of armored feet on stone was heard as brawlers appeared. And tall from within their lines stood two crushers, wielding heavy hammers. The axe-swinging dwarves quickly fought their way back behind allied lines, as it was a lot harder to kill these foes. &lt;br /&gt;
&lt;br /&gt;
Outside the fortress, the battle soon picked up again, going back to its stall. It did however not keep up for long. Ferocious howling was added as a new sound to the scenery and before long, suddenly, knights were seen flying through the air, tossed aside with great force. “Beasts!”, was the shouting between the knights. Two darkling beasts had torn up their rows, now turning around for another charge. &lt;br /&gt;
&lt;br /&gt;
On the hill, once more the wolf horns were heard. “Ithilguen!”, the voice of the black knight commander bellowed, before noise like thunder echoed from behind the hills. The commander&#039;s horse reared once, before it started to gallop. Then, shortly behind their leader, more horses showed up. countless of them passed the hill, bolting towards the enemies lines and their slaughtered allies. &lt;br /&gt;
&lt;br /&gt;
The commander however soon split, heading directly for one of the beasts. While the archers on the hill aimed for the second, the horses dashed forward, directly towards the brawlers and swarmers fighting the knights. Spears were readied, the impact would tear apart anybody that had the misfortune of getting in the way. The knights loosened their formation and the horses skillfully, yet without losing speed maneuvered through, not hitting a single ally in their way. It was a well practiced, well executed maneuver. When the riders hit the enemy, it was the darklings turn to be sent flying from the sheer force. A large tear was made into the darklings&#039; rows, but once the horses stood, the crushers from further behind started to partake in the battle. Once more, it seemed to stall. &lt;br /&gt;
&lt;br /&gt;
While the archers were struggling to take down the beast although their aim was true, the commander still rode towards the second, heading directly for it. With a loud shout, the wolven rider gained the creature&#039;s attention. With a snort, it adjusted its path, heading directly for the rider that approached it. The commander however kept galloping towards it, reading their spear. Shortly before they hit it, they arched backwards and threw it, the speeding projectile cutting through the air and finding its way into the beast&#039;s head. It fell over dead, but with the momentum still going, it rolled and slid over the floor. The horse was too fast to adjust and tripped over the corpse, crashing forward, its rider falling off and onto the floor with a powerful impact. For a moment, there was no movement, before the rider arose shakily. Slowly staggering over to the horse, it was found to be dead, the neck broken through the fall. The rider took off the dark helmet and revealed their face to the cold rain. Beneath was a woman with golden hair and ivory skin. The lips were red, partially from blood, as one of them had burst open from the fall. Her rest was not for long, however. “Manling! Your life ends here! Without you, your men will falter!” The leader of the darklings, the yellow skinned crusher, was standing ahead, the axe on his shoulder. The commander got into a defensive stance with her shield and drew a golden and black sword. As the only reply, she spit out some blood and started to slowly approach her foe. &lt;br /&gt;
&lt;br /&gt;
So far, the dwarves had been able to hold off their enemy quite well. While they had lost ground and men, the enemy force had suffered far greater loss and the ground gained by them was just nearly enough to almost cross the entryway of the fortress. It was a slow, draining battle and fate seemed to turn on the bearded warriors more and more. They were growing tired, thinning out. &lt;br /&gt;
&lt;br /&gt;
To seal their fate, the two crushers that had entered, but not yet partaken in the fight, were now approaching the line of the dwarves. That did not go unnoticed by the ones that had watched from above. “Thumgar! The crushers!”, Dawrim exclaimed towards his friend, who nodded. “I see them. They&#039;ll tear through the men like an Aknarian Clawmouth through livestock.”, the primus pilus replied. “It&#039;s time, old friend. Today, we go down in history. One way or another.” The emperor was calm, collected. It calmed Thumgar. That was just how Dawrim had always been. And they had yet a battle to lose. If it was this one, so be it. “I´ll take one, you take the other. We can´t let them through to our men.”, the centurion stated. Thumgar drew his weapon, an ornate sword, that spotted an axe´s head on the tip of its edge. It was a large weapon, wielded with two hands by the strong dwarf. A deadly tool in the right hands. And Thumgar´s hands sure were the right ones. Then, he looked at the emperor. Dawrim too had his weapon ready, a large warhammer. With a nod, both took a few steps back. “To death.”, Thumgar said. “To history.”, his friend replied. Then, they ran towards the edge of the balcony and lept. Dawrim landed close to his target, quickly swinging his hammer around him to clear an area for himself. Then, he shouted at the crusher. “Hey, mudbrain! Come and face me, if you dare! Or is there no guts beneath that metal?” The crusher slowly turned, roaring. “This one&#039;s mine.” A claim the other darklings knew better than to interfere with. &lt;br /&gt;
&lt;br /&gt;
The darkling slowly approached her, his axe now at the ready. The opponents slowly circled each other, before with a loud yell, the axe was swung, a powerful, vertical strike that would tear through armor and shield alike. Quickly, the commander used her shield not to block, but to push aside the arms of the darkling, making his strike whiff. With the other hand, she struck at the darklings face, delivering a punch to his face with her armored gauntlet. The darkling stumbled back and roared. Of course, that was nothing that would impair the vicious creature. &lt;br /&gt;
&lt;br /&gt;
Another quick swing, horizontally this time was soon cutting the air on the way towards the commander. She stepped back as quickly as she could with her armor, being in time to avoid the strike and slashing her sword at her opponent, delivering a cut to his left forearm. Another roar was heard, as he spun quickly and brought the flat side of his axe against her body. Unable to dodge or react quickly enough, she was struck and thrown through the air, landing on the floor a little further away. &lt;br /&gt;
&lt;br /&gt;
She did not get up immediately. Everything was spinning, she was visibly dazed and the prior fall from the horse in addition to this impact had left their marks. Coughing up blood, she slowly rose, getting back into her stance to fight her opponent again. &lt;br /&gt;
&lt;br /&gt;
The darkling laughed. “I´ll enjoy taking every last bit of life from you. First you, then your men.” He once more swung his axe, the dizzy commander sloppily raising her shield. But the force was too big, the large weapon cleaved into the shield, into her arm, making her wince in pain, before bringing her shoulder forward and bashing the darkling away. The shield was rendered useless now and so was her arm, at least for the time being. With a grunt, she tossed her shield away, now left with only her blade in her hand. &lt;br /&gt;
&lt;br /&gt;
With a loud, booming noise, the crusher&#039;s hammer hit the floor. Dawrim had been able to dodge that strike, despite his thickset body he was surprisingly mobile, even with the blue and golden, ornamented armor of the emperor. In return, Paffnuzius’ chosen swung his own heavy weapon to meet the crusher&#039;s side, leaving a serious dent in the large darklings armor. &lt;br /&gt;
&lt;br /&gt;
The monster of a darkling drew back its weapon and prepared to swing another time. In a long, horizontal attack,  Dawrim was unable to go below or behind to avoid the attack. The swing hit quite a lot of darklings as well, cleaving a devastating line into their rows. The dwarven emperor thought quickly, pushing his hammer to the ground and propelling himself into the air high, flying over the crushers head, not without taking the momentum of the flight to deliver a serious blow to the helmet, leaving it dented as well. &lt;br /&gt;
&lt;br /&gt;
Landing behind the crusher, Dawrim quickly spun on the spot, quickly striking at the armored brute&#039;s knee from behind. It was forced to bend in, getting on its knees. Another swing to the crusher&#039;s head finished the foe, as the armored corpse fell forward lifelessly, once more crushing a bunch of its own kin. &lt;br /&gt;
&lt;br /&gt;
With haste, Dawrim looked for his friend, having no trouble spotting the second crusher. The darkling stood twice as tall as the others and was therefore easily found. And not a second too late. Dawrim was just in time to see the crusher swing his hammer, sending a bunch of darklings flying. And, besides them, Thumgar, who had been hit by the swing. Sent off, the dwarf hit a wall, where then, his body collapsed to the floor movelessly. “NO!”, Dawrim shouted, disbelief and shock clear in his voice. The crusher then turned, laughing in a deep, dark tone, before approaching the emperor himself. &lt;br /&gt;
&lt;br /&gt;
Another powerful swing was taken at the commander. She was about to react to it, when the yellow skinned darkling suddenly stopped it, taking the momentum to instead use his weapons shaft to find her face. She had been too dazed to realize his feint. The forceful impact, once more to her head, sent her to the floor, rolling for a moment, before laying on her back. She tried to get up, but failed. Her consciousness started to slip, as her eyes slowly started to close. &lt;br /&gt;
&lt;br /&gt;
“Mivareth…” A familiar voice seemed to call her. “Come, come with us. We´ll be together again…” She recognized where she was. It was the home of her childhood. The voice belonged to her mother, who stood there in her young beauty, extending a hand towards her daughter and seeming expecting, encouraging. “It´ll be like when you were young. Come, come with me…” The offer was tempting. Already about to grab her mother&#039;s hand, she remembered what had been happening. Where she actually was. And what it was her mother was offering. Death. &lt;br /&gt;
&lt;br /&gt;
“No!”, she shouted as her eyes flew open. Just in time to see the darkling raise his axe right above her head, about to take it off her shoulders. Mivareth rolled to the side, avoiding the axe that got stuck in the ground through the sheer force of the swing. Getting to her feet shakily, she made sure she still had her sword. Then, she laid her eyes on her foe once more, who had managed to rip free his weapon. “You are getting on my nerves. Die already.”, the darkling spat out. &lt;br /&gt;
&lt;br /&gt;
Charging at her, he swung his axe in a devastating attack, coming from the side. However, the knight had recollected herself a little and was not dazed enough to just take the hit anymore. Ducking low while dashing forward, she managed to dodge, while initiating a twirl. Seemingly spinning around him, she ended up behind her opponent, as he stumbled. Then, as he fell, his head fell off his shoulders, the decapitated corpse and its lost part falling to different sides. &lt;br /&gt;
&lt;br /&gt;
Mivareth was panting, her otherwise flawless skin had a laceration near her lip and she didn&#039;t even know nor want to think about what less obvious injuries she had suffered. She was still dizzy and thoroughly exhausted. Still, she remembered she was in battle, even if the enemy commander had fallen. Therefore, she took a look around.&lt;br /&gt;
&lt;br /&gt;
The crusher raised his hammer, still bathing in the victory over Thumgar. Dawrim was still in shock, struggling to grasp what had happened. But he had little time to grieve, as the huge opponent was looking to kill another dwarf. &lt;br /&gt;
&lt;br /&gt;
Focussing on the task at hand, Dawrim couldn&#039;t exactly hold back the rage that was starting to fill him. Readying his hammer himself, he started to approach the crusher, breaking into a sprint. When the crusher raised his hammer to bring the weapon down straight on the dwarf, he kept running, closing the distance and getting between the crushers legs before the hammer would strike him. With the momentum still on his side, Dawrim started to spin, his hammer swinging around as he hit the legs of the armored darkling over and over,demolishing the armor and the flesh below. The darkling as a result broke to his knees before the emperor. With a vertical strike to the head, the angered dwarf removed any trace of a head that had ever been atop the armor, crushing it violently.&lt;br /&gt;
&lt;br /&gt;
When the darklings noticed their strongest allies having fallen, they were struck with fear.  First few, then more and more started to run, leaving the fortress, trampling those of them that fell behind to death. Dawrim was however not done with them. “Don&#039;t let them escape! Charge!”, he shouted. His men were gripped with the same angry dedication, yelling “Death!”, before starting to charge out of the fortress, after the darklings.&lt;br /&gt;
&lt;br /&gt;
Mivareth´s eyes were struggling to focus, she had taken quite the strong couple of hits to the head. Still, she was able to make out that the sun was rising and the storm had stopped. The darklings were being pushed back by her knights, the second beast had fallen. &lt;br /&gt;
&lt;br /&gt;
Suddenly, from the other side of the area, she heard voices, shouting and noises of combat. Turning her head, she saw dwarves spilling out of the broken fortress gate. They were chasing darklings and slaughtering right through their lines. The darklings were fleeing, but the dwarves easily kept up with them. &lt;br /&gt;
&lt;br /&gt;
Due to that, the darklings were now stuck between two forces they had already been losing to. And without a commander to guide them, they had nothing to oppose the foe. They were just cut down like trees. In despair they tried to fight, but it was futile. It wouldn&#039;t take long for the last of them to be slain. &lt;br /&gt;
&lt;br /&gt;
Content with what she was seeing, Mivareth did not engage in further battle. She sat down at the corpse of her horse, resting against it, stroking through its hair. Like that, she would wait for the fight to end. And hopefully regather some strength. &lt;br /&gt;
&lt;br /&gt;
Dawrim had not followed his men outside the fortress. Instead, he had rushed over to the body of Thumgar, laying by the wall. Driven by hope, he grabbed his friend, gently shaking him. “Thumgar. Thumgar wake up, we´re winning.”, he whispered. “Thumgar!” The lack of reaction drove tears to the emperor&#039;s eyes. “You can&#039;t do that! We´ve always been together, had each others back! Remember, when we were little? When we practiced to fight? When you taught me how to control the momentum?” The tears were running down his face by now, but Dawrim wasn&#039;t ashamed. He could not have cared less, as the grief he felt for his lifelong friend was more than overwhelming. &lt;br /&gt;
&lt;br /&gt;
“You´re a hero, Thumgar. You always were. And I promise, nobody will forget your name. It will be said with the greatest awe and respect, as the people tell stories about you…” With that, he stood up. On the floor, he saw Thumgar´s weapon, the axeblade. taking it, he placed it into his friend&#039;s hand, then resting both hands on his chest. &lt;br /&gt;
&lt;br /&gt;
When that had been done, Dawrim turned around. He would have a funeral for his friend, of course, but now wasn´t the time. As much as he was a friend and dwarf, he was also the emperor, who had to care for the aftermath of this battle. Therefore, he wiped away his tears and slowly started to walk outside.&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=540</id>
		<title>Deoria: Stand against the Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=540"/>
		<updated>2023-03-04T23:52:13Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Deoria Map.png|mini|Deoria]]&lt;br /&gt;
&amp;lt;flavour text&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Meta-Info ==&lt;br /&gt;
&lt;br /&gt;
=== Time in Deoria ===&lt;br /&gt;
The flow of time in Deoria is, as in real life, measured by the suns cycle. Units such as seconds, minutes and even up to years remain the same. &lt;br /&gt;
&lt;br /&gt;
Deoria&#039;s time is measured in ages, each of which begins with a major event and leads until the next. The current is the third age of Deoria, which started with the defeat of the darklings 5270 years ago.&lt;br /&gt;
&lt;br /&gt;
=== Playable Races ===&lt;br /&gt;
Deoria is a setting that comes with a decent variety of races, but still requires the players to pick from the options that are present within the world.&lt;br /&gt;
&lt;br /&gt;
* Aasimar (Protector, Scourge, Fallen)&lt;br /&gt;
* Dragonborn (Metallic, Chromatic, Gem)&lt;br /&gt;
* Dwarves (Mountain, Hill)&lt;br /&gt;
* Elves (Half, High, Wood)&lt;br /&gt;
* Goliaths&lt;br /&gt;
* Goblins&lt;br /&gt;
* Halflings (Stout, Lightfoot)&lt;br /&gt;
* Hobgoblins&lt;br /&gt;
* Humans&lt;br /&gt;
* Orcs (including Half-Orcs)&lt;br /&gt;
&lt;br /&gt;
* Tabaxi&lt;br /&gt;
* Tieflings (all subraces&lt;br /&gt;
&lt;br /&gt;
=== Playable Classes ===&lt;br /&gt;
While Koto allows for a lot of freedom and many things can be done to make a suitable character for any player, there is a base list of avaivable classes. &lt;br /&gt;
&lt;br /&gt;
These classes include:&lt;br /&gt;
&lt;br /&gt;
* Barbarian&lt;br /&gt;
* Bard (limited)&lt;br /&gt;
* Cleric&lt;br /&gt;
* Druid (limited)&lt;br /&gt;
* Fighter&lt;br /&gt;
* Monk&lt;br /&gt;
* Paladin&lt;br /&gt;
* Ranger&lt;br /&gt;
* Rogue&lt;br /&gt;
* Sorcerer (limited)&lt;br /&gt;
* Wizard (limited)&lt;br /&gt;
&lt;br /&gt;
Note: While all classes listed above are avaivable to play, some classes are marked as limited due to the way magic is present through Deoria,. On average, less than half of the party may consist of classes marked that way. Further, not all subclass options from all sourcebooks might be allowed. Please ask the according questions during character creation to make sure the intended build is possible.&lt;br /&gt;
&lt;br /&gt;
=== Magic in Deoria ===&lt;br /&gt;
Magic flows through the very core of Deoria. It has been within the world from the dawn of its first age. It is like an invisible force, present everywhere. It influences many places and their residents, though none of them quite in the same way. &lt;br /&gt;
&lt;br /&gt;
The usage of magic however is sparce. Few people are able to sense it&#039;s flow, even less able to draw from it in a significant way. The existance of mages in many forms is widely known, however the fewest can truthfully claim to have met somebody capable to perform magical feats. &lt;br /&gt;
Due to this, a party playing in Deoria is unlikely to have a great number of spell casting classes. While players are encouraged to embrace all aspects of the world, including magic, more than 1-2 spellcasters would exceed the realistic quota for the setting. &lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All players can create their characters on their own. The characters start on level 5 and receives a free feat of the players choice. Casters have to be discussed with the group and the DM due to their limited avaivability. Further, no more than 2 characters may originate from the same nation. Due to that, the players should communicate their intended home nation with each other.&lt;br /&gt;
&lt;br /&gt;
The following Stat Arrays can be used:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
Various Homebrew content is available, ask your DM. Your starting equipment is determined by class and backgroud, additional items are available at the DMs discretion. Starting money is not determined by your background but will instead be granted individually to each character.&lt;br /&gt;
&lt;br /&gt;
=== Additional Pointers ===&lt;br /&gt;
When making a character in Deoria, some things should be remembered to allow the campaign to feel as rewarding as possible.&lt;br /&gt;
&lt;br /&gt;
* The campaign will feature heavy themes of combat and exploration. Ensuring a character can contribute to the party in one of these categories is advised.&lt;br /&gt;
* To allow for plot-compatibility, a character should not be viewed as a criminal by the government of their home.&lt;br /&gt;
* When creating a character, the home nations language should be noted and if possible, selected as proficient. If that should not be possible, please consult your dm.&lt;br /&gt;
&lt;br /&gt;
== The Ages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/1st Age: Age of Creation|1st Age: Age of Creation]] ===&lt;br /&gt;
The first age marks the very beginning of Deoria&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/The Age Between|The Age Between]] ===&lt;br /&gt;
The lack of records that describe the transition from the first to the second age have caused many theories to arise.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/2nd Age: Age of War|2nd Age: Age of War]] ===&lt;br /&gt;
The first records of the second age begin within established societies.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/3rd Age: Age of Harmony|3rd Age: Age of Harmony]] ===&lt;br /&gt;
The dramatic conclusion of the second age paved the way to a calmer third age, focused on rebuilding.&lt;br /&gt;
&lt;br /&gt;
== Nations of Deoria ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Aknar|Aknar]] ===&lt;br /&gt;
Aknar is a manistic monarchy located in the middle west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ascour|Ascour]] ===&lt;br /&gt;
Ascour is an oligarchic nation located in Deoria&#039;s middle east.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Epymna|Epymna]] ===&lt;br /&gt;
Epymna is less of a nation and more of a union of individual city states located in the swamps near the central-east of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ferratum|Ferratum]] ===&lt;br /&gt;
Ferratum is an elective monarchic nation located in and around a mountain range in central Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Galardanad|Galardanad]] ===&lt;br /&gt;
Galardanad is a monarchy and vassal state of Ithilien located in the central south of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ithilien|Ithilien]] ===&lt;br /&gt;
Ithilien is an empire in Deoria&#039;s south-east. It consists mostly of grasslands and forests.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Lundr|Lundr]] ===&lt;br /&gt;
Lundr is an animistic monarchy located in the south-west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ras Rofour|Ras Rofour]] ===&lt;br /&gt;
Ras Rofour is a pharaonic nation located in the north-east desert of Deoria.&lt;br /&gt;
==Literature==&lt;br /&gt;
&lt;br /&gt;
=== The last battle of the dwarves ===&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ras_Rofour&amp;diff=539</id>
		<title>Deoria: Stand against the Darkness/Ras Rofour</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ras_Rofour&amp;diff=539"/>
		<updated>2023-03-04T23:50:21Z</updated>

		<summary type="html">&lt;p&gt;Atlas: Die Seite wurde neu angelegt: „&amp;#039;&amp;#039;→ Zum Hauptartikel:&amp;#039;&amp;#039; Deoria: Stand against the Darkness Ras Rofour Ras Rofour is a pharaonic nation located in the north-east desert of Deoria. Despite its location, the majority of the population is made up of farmers.      The polytheistic nation is known for their impressive temples and other places of worship, as the state religion is a large part of every day life.   While money holds value in the cities of Ras…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;→ Zum Hauptartikel:&#039;&#039; [[Deoria: Stand against the Darkness]]&lt;br /&gt;
[[Datei:Ras Rofour.png|mini|Ras Rofour]]&lt;br /&gt;
Ras Rofour is a pharaonic nation located in the north-east desert of Deoria. Despite its location, the majority of the population is made up of farmers.    &lt;br /&gt;
&lt;br /&gt;
The polytheistic nation is known for their impressive temples and other places of worship, as the state religion is a large part of every day life. &lt;br /&gt;
&lt;br /&gt;
While money holds value in the cities of Ras Rufour, the common populace has no use for it, as they are paid and trade with grain rather than coins. &lt;br /&gt;
&lt;br /&gt;
The desert nation is populated mostly by Tabaxi and Goliaths. The local language is abyssal.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Faith.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The faith of Ras Rufour is polytheistic as its state religion. Prayers and rites are a part of life and society, which all citizens are bound to conform to. It is based on three major gods. Khaa, who is god of the sun and life, Zuka, who is god of fertility and growth and Ubaid, who governs death and afterlife. Along these three, there are countless minor gods who serve beneath them. While the impressive temples that adorn the desert are dedicated to the three major gods, each household usually prays to one or two minor gods in addition, the choice of which is often based on their social stand and situation.&lt;br /&gt;
Further, the pharaoh is tightly tied into the state religion. They are viewed as the mediator between the gods and the people, directly enacting the will of the deities upon their subjects. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Administration and Social Classes===&lt;br /&gt;
The absolute sovereign of Ras Rufour is the pharaoh, a role which is passed on hereditarily to the oldest child. The pharaoh is the head of religion, military and government. Organized in a bureaucracy, the ruler relies on a system of officials to manage his affairs. Admisnistration is handled by the second in command, the vizir, who is elected by the pharaoh for life, however can be dismissed for a replacement at any given time, should that be the sovereigns will.    &lt;br /&gt;
&lt;br /&gt;
Society in Ras Rofour is stratified and status is usually expressively displayed in fashion.&lt;br /&gt;
&lt;br /&gt;
The majority of the populace is made up of farmers. However, a majority of farmland and their agricultural produce is owned directly by the state. Further, farmers are required to work on state projects for a certain amount of time per year. Farmers are paid in grain, which they either use for themselves or trade for other goods.&lt;br /&gt;
&lt;br /&gt;
While artists and craftsmen are of higher standing, they too work directly for the state. They are paid directly from the state treasury. &lt;br /&gt;
&lt;br /&gt;
The upper class is made up by scribes, officials, priests and physicians. They are allowed to own land and often display their standing in art and fashion. &lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Ras Rufour was originally founded by fugitives and survivors, escaping the horrors of the darkling invasion. With a harsh environment as the desert now being their home, the nation soon learned to be very self-reliant. Once their society had formed, it remained largely unchanged for the longest time, making them one of the oldest existing societies that currently reside on Deoria.    &lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Military.png|rahmenlos|454x454px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The desert nation&#039;s military has one of the lowest infantry counts in Deoria, second only to Aknar. Ras Rufours foot soldiers are lightly armored, often equipped with spear and shield. They are mostly auxiliary troops and function as city guards and police. &lt;br /&gt;
However, that does not mean that the nations military is not fearsome. Using the animals of their home, they have tamed sandsharks as their mounts, even using them to pull vehicles of war. The military of Ras Rufour relies mostly on mounted archers and shock cavalry. They are a mostly defensive army, using their knowledge of the treacherous environment to their advantage when under attack. This however also causes them to grow less effective, the further they stray from their home. &lt;br /&gt;
|}&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
Ras Rufour is a very secluded nation. It is self-suffient and has ever since its founding not relied much on trade. While some luxury goods, especially precious metals, are importet, with spices being the main export, neither trade nor military alliance are something that the desert nation is all too interested in for the time being. While this leaves them without allies, the same is the case for enemies.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Kag Kuldor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Kedesai.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Kedesai is the capital and larger of the two true cities of Ras Rufour. The large metropolis is built close to the Temple of the Trinity, yet the pompous royal palace with its artificial lake allow the city not to lack behind in majesty. The temple and palace being in such close vicinity allow for a breathtaking view to be seen from any point both within and around the Kedesai. &lt;br /&gt;
Many of the officials that make up the government of this nation have their homes in this city, along with artists and craftsmen that are employed at the temple or royal court. In addition, a plethora of merchants can be found here, since not only the international trade happens here, but caravans of traders that cross the lands to trade with farmers usually stock up here. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Hebredet&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Hebredet.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The second large city in Ras Rufour is Hebredet. All those that, while higher class, cannot afford the capital or wish to stay away from global trade, live in this city. It is due to this, that outsiders are often not quite as welcome within the cities walls. While not openly shunned, they will often find themselves stared at, treated with not as much politeness and local traders will likely attempt and scam unknowing tourists. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Temple of the Trinity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Temple of the Trinity.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The Temple of the Trinity is a landmark of such impressive size and oppulence, its name is known throughout all Deoria. However, only a fraction of the temple is accessible to all visitors. Most of it is restricted to those in religious positions. That does not deter people from pilgrimage to this wonder however. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Pyramids of Qusiset&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Pyramids of Qusiset.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The Pyramids of Qusiset are a set of landmarks in Ras Rufour. They are also referred to as the valley of ancestors, due to the fact they are majestic graves, built for the pharaoh that have moved on to the afterlife. While not as ornate or pompous to behold as other landmarks of Ras Rufour, they are very impressive feats of architecture and a sight to behold nonetheless.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Pharaoh Sa-Men-Isi III.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Sa-Men-Isi.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Pharaoh Sa-Men-Isi III. is the reigning ruler of Ras Rufour. The early elderly goliath was known for his fierce temper in his younger days, though he seems to have grown more calm as time passed. While very stubborn, he seems very susceptible to his Vizirs advice, more so than his own sons, Sa-Men-Isi IV. Sa-Men-Isi III. is known to be straightforward and brutally honest. He is tough on crime and merciless in its pursuit and punishment. He further seems prejudiced against many other nations and their inhabitants, much to his sons dismay, who seems to strive to open the nation more toward the world.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Grand Vizir Sharifa&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ras Rofour Sharifa.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Sharifa, a tabaxi woman, is the current Vizir of Ras Rufour. She is known to be very calculating and strategic, albeit a tad cold along the way. Sharifa seems to think very little of nations outside her own and prefers the seclusionistic approach that has been taken in the past, rather than opening up toward other nations, which some voices demand within the state.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour.png&amp;diff=538</id>
		<title>Datei:Ras Rofour.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour.png&amp;diff=538"/>
		<updated>2023-03-04T23:50:13Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ras Rofour&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Faith.png&amp;diff=537</id>
		<title>Datei:Ras Rofour Faith.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Faith.png&amp;diff=537"/>
		<updated>2023-03-04T23:49:42Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ras Rofour Faith&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Military.png&amp;diff=536</id>
		<title>Datei:Ras Rofour Military.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Military.png&amp;diff=536"/>
		<updated>2023-03-04T23:48:58Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ras Rofour Military&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Kedesai.png&amp;diff=535</id>
		<title>Datei:Ras Rofour Kedesai.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Kedesai.png&amp;diff=535"/>
		<updated>2023-03-04T23:48:28Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ras Rofour Kedesai&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Hebredet.png&amp;diff=534</id>
		<title>Datei:Ras Rofour Hebredet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Hebredet.png&amp;diff=534"/>
		<updated>2023-03-04T23:48:05Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ras Rofour Hebredet&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Temple_of_the_Trinity.png&amp;diff=533</id>
		<title>Datei:Ras Rofour Temple of the Trinity.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Temple_of_the_Trinity.png&amp;diff=533"/>
		<updated>2023-03-04T23:47:32Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ras Rofour Temple of the Trinity&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Pyramids_of_Qusiset.png&amp;diff=532</id>
		<title>Datei:Ras Rofour Pyramids of Qusiset.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Pyramids_of_Qusiset.png&amp;diff=532"/>
		<updated>2023-03-04T23:46:44Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ras Rofour Pyramids of Qusiset&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Sa-Men-Isi.png&amp;diff=531</id>
		<title>Datei:Ras Rofour Sa-Men-Isi.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Sa-Men-Isi.png&amp;diff=531"/>
		<updated>2023-03-04T23:45:32Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ras Rofour Sa-Men-Isi&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Sharifa.png&amp;diff=530</id>
		<title>Datei:Ras Rofour Sharifa.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Datei:Ras_Rofour_Sharifa.png&amp;diff=530"/>
		<updated>2023-03-04T23:44:40Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ras Rofour Sharifa&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=529</id>
		<title>Deoria: Stand against the Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=529"/>
		<updated>2023-03-04T23:42:24Z</updated>

		<summary type="html">&lt;p&gt;Atlas: /* Nations of Deoria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Deoria Map.png|mini|Deoria]]&lt;br /&gt;
&amp;lt;flavour text&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Meta-Info ==&lt;br /&gt;
&lt;br /&gt;
=== Time in Deoria ===&lt;br /&gt;
The flow of time in Deoria is, as in real life, measured by the suns cycle. Units such as seconds, minutes and even up to years remain the same. &lt;br /&gt;
&lt;br /&gt;
Deoria&#039;s time is measured in ages, each of which begins with a major event and leads until the next. The current is the third age of Deoria, which started with the defeat of the darklings 5270 years ago.&lt;br /&gt;
&lt;br /&gt;
=== Playable Races ===&lt;br /&gt;
Deoria is a setting that comes with a decent variety of races, but still requires the players to pick from the options that are present within the world.&lt;br /&gt;
&lt;br /&gt;
* Aasimar (Protector, Scourge, Fallen)&lt;br /&gt;
* Dragonborn (Metallic, Chromatic, Gem)&lt;br /&gt;
* Dwarves (Mountain, Hill)&lt;br /&gt;
* Elves (Half, High, Wood)&lt;br /&gt;
* Goliaths&lt;br /&gt;
* Goblins&lt;br /&gt;
* Halflings (Stout, Lightfoot)&lt;br /&gt;
* Hobgoblins&lt;br /&gt;
* Humans&lt;br /&gt;
* Orcs (including Half-Orcs)&lt;br /&gt;
&lt;br /&gt;
* Tabaxi&lt;br /&gt;
* Tieflings (all subraces&lt;br /&gt;
&lt;br /&gt;
=== Playable Classes ===&lt;br /&gt;
While Koto allows for a lot of freedom and many things can be done to make a suitable character for any player, there is a base list of avaivable classes. &lt;br /&gt;
&lt;br /&gt;
These classes include:&lt;br /&gt;
&lt;br /&gt;
* Barbarian&lt;br /&gt;
* Bard (limited)&lt;br /&gt;
* Cleric&lt;br /&gt;
* Druid (limited)&lt;br /&gt;
* Fighter&lt;br /&gt;
* Monk&lt;br /&gt;
* Paladin&lt;br /&gt;
* Ranger&lt;br /&gt;
* Rogue&lt;br /&gt;
* Sorcerer (limited)&lt;br /&gt;
* Wizard (limited)&lt;br /&gt;
&lt;br /&gt;
Note: While all classes listed above are avaivable to play, some classes are marked as limited due to the way magic is present through Deoria,. On average, less than half of the party may consist of classes marked that way. Further, not all subclass options from all sourcebooks might be allowed. Please ask the according questions during character creation to make sure the intended build is possible.&lt;br /&gt;
&lt;br /&gt;
=== Magic in Deoria ===&lt;br /&gt;
Magic flows through the very core of Deoria. It has been within the world from the dawn of its first age. It is like an invisible force, present everywhere. It influences many places and their residents, though none of them quite in the same way. &lt;br /&gt;
&lt;br /&gt;
The usage of magic however is sparce. Few people are able to sense it&#039;s flow, even less able to draw from it in a significant way. The existance of mages in many forms is widely known, however the fewest can truthfully claim to have met somebody capable to perform magical feats. &lt;br /&gt;
Due to this, a party playing in Deoria is unlikely to have a great number of spell casting classes. While players are encouraged to embrace all aspects of the world, including magic, more than 1-2 spellcasters would exceed the realistic quota for the setting. &lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All players can create their characters on their own. The characters start on level 5 and receives a free feat of the players choice. Casters have to be discussed with the group and the DM due to their limited avaivability. Further, no more than 2 characters may originate from the same nation. Due to that, the players should communicate their intended home nation with each other.&lt;br /&gt;
&lt;br /&gt;
The following Stat Arrays can be used:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
Various Homebrew content is available, ask your DM. Your starting equipment is determined by class and backgroud, additional items are available at the DMs discretion. Starting money is not determined by your background but will instead be granted individually to each character.&lt;br /&gt;
&lt;br /&gt;
=== Additional Pointers ===&lt;br /&gt;
When making a character in Deoria, some things should be remembered to allow the campaign to feel as rewarding as possible.&lt;br /&gt;
&lt;br /&gt;
* The campaign will feature heavy themes of combat and exploration. Ensuring a character can contribute to the party in one of these categories is advised.&lt;br /&gt;
* To allow for plot-compatibility, a character should not be viewed as a criminal by the government of their home.&lt;br /&gt;
* When creating a character, the home nations language should be noted and if possible, selected as proficient. If that should not be possible, please consult your dm.&lt;br /&gt;
&lt;br /&gt;
== The Ages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/1st Age: Age of Creation|1st Age: Age of Creation]] ===&lt;br /&gt;
The first age marks the very beginning of Deoria&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/The Age Between|The Age Between]] ===&lt;br /&gt;
The lack of records that describe the transition from the first to the second age have caused many theories to arise.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/2nd Age: Age of War|2nd Age: Age of War]] ===&lt;br /&gt;
The first records of the second age begin within established societies.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/3rd Age: Age of Harmony|3rd Age: Age of Harmony]] ===&lt;br /&gt;
The dramatic conclusion of the second age paved the way to a calmer third age, focused on rebuilding.&lt;br /&gt;
&lt;br /&gt;
== Nations of Deoria ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Aknar|Aknar]] ===&lt;br /&gt;
Aknar is a manistic monarchy located in the middle west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ascour|Ascour]] ===&lt;br /&gt;
Ascour is an oligarchic nation located in Deoria&#039;s middle east.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Epymna|Epymna]] ===&lt;br /&gt;
Epymna is less of a nation and more of a union of individual city states located in the swamps near the central-east of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ferratum|Ferratum]] ===&lt;br /&gt;
Ferratum is an elective monarchic nation located in and around a mountain range in central Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Galardanad|Galardanad]] ===&lt;br /&gt;
Galardanad is a monarchy and vassal state of Ithilien located in the central south of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ithilien|Ithilien]] ===&lt;br /&gt;
Ithilien is an empire in Deoria&#039;s south-east. It consists mostly of grasslands and forests.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Lundr|Lundr]] ===&lt;br /&gt;
Lundr is an animistic monarchy located in the south-west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ras Rofour|Ras Rofour]] ===&lt;br /&gt;
Ras Rofour is a pharaonic nation located in the north-east desert of Deoria.&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=528</id>
		<title>Deoria: Stand against the Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=528"/>
		<updated>2023-03-04T23:42:10Z</updated>

		<summary type="html">&lt;p&gt;Atlas: /* Nations of Deoria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Deoria Map.png|mini|Deoria]]&lt;br /&gt;
&amp;lt;flavour text&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Meta-Info ==&lt;br /&gt;
&lt;br /&gt;
=== Time in Deoria ===&lt;br /&gt;
The flow of time in Deoria is, as in real life, measured by the suns cycle. Units such as seconds, minutes and even up to years remain the same. &lt;br /&gt;
&lt;br /&gt;
Deoria&#039;s time is measured in ages, each of which begins with a major event and leads until the next. The current is the third age of Deoria, which started with the defeat of the darklings 5270 years ago.&lt;br /&gt;
&lt;br /&gt;
=== Playable Races ===&lt;br /&gt;
Deoria is a setting that comes with a decent variety of races, but still requires the players to pick from the options that are present within the world.&lt;br /&gt;
&lt;br /&gt;
* Aasimar (Protector, Scourge, Fallen)&lt;br /&gt;
* Dragonborn (Metallic, Chromatic, Gem)&lt;br /&gt;
* Dwarves (Mountain, Hill)&lt;br /&gt;
* Elves (Half, High, Wood)&lt;br /&gt;
* Goliaths&lt;br /&gt;
* Goblins&lt;br /&gt;
* Halflings (Stout, Lightfoot)&lt;br /&gt;
* Hobgoblins&lt;br /&gt;
* Humans&lt;br /&gt;
* Orcs (including Half-Orcs)&lt;br /&gt;
&lt;br /&gt;
* Tabaxi&lt;br /&gt;
* Tieflings (all subraces&lt;br /&gt;
&lt;br /&gt;
=== Playable Classes ===&lt;br /&gt;
While Koto allows for a lot of freedom and many things can be done to make a suitable character for any player, there is a base list of avaivable classes. &lt;br /&gt;
&lt;br /&gt;
These classes include:&lt;br /&gt;
&lt;br /&gt;
* Barbarian&lt;br /&gt;
* Bard (limited)&lt;br /&gt;
* Cleric&lt;br /&gt;
* Druid (limited)&lt;br /&gt;
* Fighter&lt;br /&gt;
* Monk&lt;br /&gt;
* Paladin&lt;br /&gt;
* Ranger&lt;br /&gt;
* Rogue&lt;br /&gt;
* Sorcerer (limited)&lt;br /&gt;
* Wizard (limited)&lt;br /&gt;
&lt;br /&gt;
Note: While all classes listed above are avaivable to play, some classes are marked as limited due to the way magic is present through Deoria,. On average, less than half of the party may consist of classes marked that way. Further, not all subclass options from all sourcebooks might be allowed. Please ask the according questions during character creation to make sure the intended build is possible.&lt;br /&gt;
&lt;br /&gt;
=== Magic in Deoria ===&lt;br /&gt;
Magic flows through the very core of Deoria. It has been within the world from the dawn of its first age. It is like an invisible force, present everywhere. It influences many places and their residents, though none of them quite in the same way. &lt;br /&gt;
&lt;br /&gt;
The usage of magic however is sparce. Few people are able to sense it&#039;s flow, even less able to draw from it in a significant way. The existance of mages in many forms is widely known, however the fewest can truthfully claim to have met somebody capable to perform magical feats. &lt;br /&gt;
Due to this, a party playing in Deoria is unlikely to have a great number of spell casting classes. While players are encouraged to embrace all aspects of the world, including magic, more than 1-2 spellcasters would exceed the realistic quota for the setting. &lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All players can create their characters on their own. The characters start on level 5 and receives a free feat of the players choice. Casters have to be discussed with the group and the DM due to their limited avaivability. Further, no more than 2 characters may originate from the same nation. Due to that, the players should communicate their intended home nation with each other.&lt;br /&gt;
&lt;br /&gt;
The following Stat Arrays can be used:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
Various Homebrew content is available, ask your DM. Your starting equipment is determined by class and backgroud, additional items are available at the DMs discretion. Starting money is not determined by your background but will instead be granted individually to each character.&lt;br /&gt;
&lt;br /&gt;
=== Additional Pointers ===&lt;br /&gt;
When making a character in Deoria, some things should be remembered to allow the campaign to feel as rewarding as possible.&lt;br /&gt;
&lt;br /&gt;
* The campaign will feature heavy themes of combat and exploration. Ensuring a character can contribute to the party in one of these categories is advised.&lt;br /&gt;
* To allow for plot-compatibility, a character should not be viewed as a criminal by the government of their home.&lt;br /&gt;
* When creating a character, the home nations language should be noted and if possible, selected as proficient. If that should not be possible, please consult your dm.&lt;br /&gt;
&lt;br /&gt;
== The Ages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/1st Age: Age of Creation|1st Age: Age of Creation]] ===&lt;br /&gt;
The first age marks the very beginning of Deoria&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/The Age Between|The Age Between]] ===&lt;br /&gt;
The lack of records that describe the transition from the first to the second age have caused many theories to arise.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/2nd Age: Age of War|2nd Age: Age of War]] ===&lt;br /&gt;
The first records of the second age begin within established societies.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/3rd Age: Age of Harmony|3rd Age: Age of Harmony]] ===&lt;br /&gt;
The dramatic conclusion of the second age paved the way to a calmer third age, focused on rebuilding.&lt;br /&gt;
&lt;br /&gt;
== Nations of Deoria ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Aknar|Aknar]] ===&lt;br /&gt;
Aknar is a manistic monarchy located in the middle west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ascour|Ascour]] ===&lt;br /&gt;
Ascour is an oligarchic nation located in Deoria&#039;s middle east.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Epymna|Epymna]] ===&lt;br /&gt;
Epymna is less of a nation and more of a union of individual city states located in the swamps near the central-east of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ferratum|Ferratum]] ===&lt;br /&gt;
Ferratum is an elective monarchic nation located in and around a mountain range in central Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Galardanad|Galardanad]] ===&lt;br /&gt;
Galardanad is a monarchy and vassal state of Ithilien located in the central south of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ithilien|Ithilien]] ===&lt;br /&gt;
Ithilien is an empire in Deoria&#039;s south-east. It consists mostly of grasslands and forests.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Lundr|Lundr]] ===&lt;br /&gt;
Lundr is an animistic monarchy located in the south-west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Lundr|Ras Rofour]] ===&lt;br /&gt;
Ras Rofour is a pharaonic nation located in the north-east desert of Deoria.&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=527</id>
		<title>Deoria: Stand against the Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=527"/>
		<updated>2023-03-04T23:41:49Z</updated>

		<summary type="html">&lt;p&gt;Atlas: /* Lundr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Deoria Map.png|mini|Deoria]]&lt;br /&gt;
&amp;lt;flavour text&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Meta-Info ==&lt;br /&gt;
&lt;br /&gt;
=== Time in Deoria ===&lt;br /&gt;
The flow of time in Deoria is, as in real life, measured by the suns cycle. Units such as seconds, minutes and even up to years remain the same. &lt;br /&gt;
&lt;br /&gt;
Deoria&#039;s time is measured in ages, each of which begins with a major event and leads until the next. The current is the third age of Deoria, which started with the defeat of the darklings 5270 years ago.&lt;br /&gt;
&lt;br /&gt;
=== Playable Races ===&lt;br /&gt;
Deoria is a setting that comes with a decent variety of races, but still requires the players to pick from the options that are present within the world.&lt;br /&gt;
&lt;br /&gt;
* Aasimar (Protector, Scourge, Fallen)&lt;br /&gt;
* Dragonborn (Metallic, Chromatic, Gem)&lt;br /&gt;
* Dwarves (Mountain, Hill)&lt;br /&gt;
* Elves (Half, High, Wood)&lt;br /&gt;
* Goliaths&lt;br /&gt;
* Goblins&lt;br /&gt;
* Halflings (Stout, Lightfoot)&lt;br /&gt;
* Hobgoblins&lt;br /&gt;
* Humans&lt;br /&gt;
* Orcs (including Half-Orcs)&lt;br /&gt;
&lt;br /&gt;
* Tabaxi&lt;br /&gt;
* Tieflings (all subraces&lt;br /&gt;
&lt;br /&gt;
=== Playable Classes ===&lt;br /&gt;
While Koto allows for a lot of freedom and many things can be done to make a suitable character for any player, there is a base list of avaivable classes. &lt;br /&gt;
&lt;br /&gt;
These classes include:&lt;br /&gt;
&lt;br /&gt;
* Barbarian&lt;br /&gt;
* Bard (limited)&lt;br /&gt;
* Cleric&lt;br /&gt;
* Druid (limited)&lt;br /&gt;
* Fighter&lt;br /&gt;
* Monk&lt;br /&gt;
* Paladin&lt;br /&gt;
* Ranger&lt;br /&gt;
* Rogue&lt;br /&gt;
* Sorcerer (limited)&lt;br /&gt;
* Wizard (limited)&lt;br /&gt;
&lt;br /&gt;
Note: While all classes listed above are avaivable to play, some classes are marked as limited due to the way magic is present through Deoria,. On average, less than half of the party may consist of classes marked that way. Further, not all subclass options from all sourcebooks might be allowed. Please ask the according questions during character creation to make sure the intended build is possible.&lt;br /&gt;
&lt;br /&gt;
=== Magic in Deoria ===&lt;br /&gt;
Magic flows through the very core of Deoria. It has been within the world from the dawn of its first age. It is like an invisible force, present everywhere. It influences many places and their residents, though none of them quite in the same way. &lt;br /&gt;
&lt;br /&gt;
The usage of magic however is sparce. Few people are able to sense it&#039;s flow, even less able to draw from it in a significant way. The existance of mages in many forms is widely known, however the fewest can truthfully claim to have met somebody capable to perform magical feats. &lt;br /&gt;
Due to this, a party playing in Deoria is unlikely to have a great number of spell casting classes. While players are encouraged to embrace all aspects of the world, including magic, more than 1-2 spellcasters would exceed the realistic quota for the setting. &lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All players can create their characters on their own. The characters start on level 5 and receives a free feat of the players choice. Casters have to be discussed with the group and the DM due to their limited avaivability. Further, no more than 2 characters may originate from the same nation. Due to that, the players should communicate their intended home nation with each other.&lt;br /&gt;
&lt;br /&gt;
The following Stat Arrays can be used:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
Various Homebrew content is available, ask your DM. Your starting equipment is determined by class and backgroud, additional items are available at the DMs discretion. Starting money is not determined by your background but will instead be granted individually to each character.&lt;br /&gt;
&lt;br /&gt;
=== Additional Pointers ===&lt;br /&gt;
When making a character in Deoria, some things should be remembered to allow the campaign to feel as rewarding as possible.&lt;br /&gt;
&lt;br /&gt;
* The campaign will feature heavy themes of combat and exploration. Ensuring a character can contribute to the party in one of these categories is advised.&lt;br /&gt;
* To allow for plot-compatibility, a character should not be viewed as a criminal by the government of their home.&lt;br /&gt;
* When creating a character, the home nations language should be noted and if possible, selected as proficient. If that should not be possible, please consult your dm.&lt;br /&gt;
&lt;br /&gt;
== The Ages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/1st Age: Age of Creation|1st Age: Age of Creation]] ===&lt;br /&gt;
The first age marks the very beginning of Deoria&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/The Age Between|The Age Between]] ===&lt;br /&gt;
The lack of records that describe the transition from the first to the second age have caused many theories to arise.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/2nd Age: Age of War|2nd Age: Age of War]] ===&lt;br /&gt;
The first records of the second age begin within established societies.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/3rd Age: Age of Harmony|3rd Age: Age of Harmony]] ===&lt;br /&gt;
The dramatic conclusion of the second age paved the way to a calmer third age, focused on rebuilding.&lt;br /&gt;
&lt;br /&gt;
== Nations of Deoria ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Aknar|Aknar]] ===&lt;br /&gt;
Aknar is a manistic monarchy located in the middle west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ascour|Ascour]] ===&lt;br /&gt;
Ascour is an oligarchic nation located in Deoria&#039;s middle east.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Epymna|Epymna]] ===&lt;br /&gt;
Epymna is less of a nation and more of a union of individual city states located in the swamps near the central-east of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ferratum|Ferratum]] ===&lt;br /&gt;
Ferratum is an elective monarchic nation located in and around a mountain range in central Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Galardanad|Galardanad]] ===&lt;br /&gt;
Galardanad is a monarchy and vassal state of Ithilien located in the central south of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ithilien|Ithilien]] ===&lt;br /&gt;
Ithilien is an empire in Deoria&#039;s south-east. It consists mostly of grasslands and forests.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Lundr|Lundr]] ===&lt;br /&gt;
Lundr is an animistic monarchy located in the south-west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== Ras Rufour ===&lt;br /&gt;
Ras Rofour is a pharaonic nation located in the north-east desert of Deoria.&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Lundr&amp;diff=526</id>
		<title>Deoria: Stand against the Darkness/Lundr</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Lundr&amp;diff=526"/>
		<updated>2023-03-04T23:40:54Z</updated>

		<summary type="html">&lt;p&gt;Atlas: Die Seite wurde neu angelegt: „&amp;#039;&amp;#039;→ Zum Hauptartikel:&amp;#039;&amp;#039; Deoria: Stand against the Darkness Lundr Lundr is an animistic monarchy located in the south-west of Deoria. The nation is snowy cold all year around, which provides individual challenges for its people.      The region is known for its quality wood and leatherworkers, along with some unique delicacies that can only be obtained in the local climate.  The main population of this Lundr are orcs and hobg…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;→ Zum Hauptartikel:&#039;&#039; [[Deoria: Stand against the Darkness]]&lt;br /&gt;
[[Datei:Lundr.png|mini|Lundr]]&lt;br /&gt;
Lundr is an animistic monarchy located in the south-west of Deoria. The nation is snowy cold all year around, which provides individual challenges for its people.    &lt;br /&gt;
&lt;br /&gt;
The region is known for its quality wood and leatherworkers, along with some unique delicacies that can only be obtained in the local climate.&lt;br /&gt;
&lt;br /&gt;
The main population of this Lundr are orcs and hobgoblins. The local language is giant. &lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Lundr Faith.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The state religion of Lundr is based on the core belief that everything from plants, animals to people are filled with spiritual energy. This soul outlives the physical form, but can often take form in new ways, such as nature spirits or even monsters. Sacrifices to the spirits are made and shamans tasked to intepret their will in an effort to appease them.&lt;br /&gt;
Most people have small shrines in their home, as well as each settlement has a larger one used for ceremonies and sacrifies. These sacrifices can be anything from food or money, animals or in rare cases even people. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Administration and Social Classes===&lt;br /&gt;
The sovereign of Lundr is the king, whos title is passed on hereditarily. Should no heir be found, the oldest Jarl will inherit the title. Jarls are noble chieftains set to rule over territories in the kings stead.   &lt;br /&gt;
&lt;br /&gt;
The social hierarchy in Lundr can be split into multiple classes. &lt;br /&gt;
&lt;br /&gt;
The highest standing are the Jarls, who govern large areas as local rulers. While Jarls are subject to the king, they are relatively free in how they act out their rule, as long as national law is not violated. &lt;br /&gt;
&lt;br /&gt;
The Karls, who are non-ruling nobles and landowners are subject to their local Jarl. They pay taxes to the Jarl and often own land in the Jarls jurisdiction. About one sixth of the population are part of this class.&lt;br /&gt;
&lt;br /&gt;
The free peasents are all those citizens that do not own land and make up about half of the population. They are often artisans and craftsmen, living in the larger settlements. &lt;br /&gt;
&lt;br /&gt;
The remaining third of the population are thralls, who are servants and workers in the farms and larger households of the Karls and Jarls, and they are used for constructing fortifications, ramps, canals, mounds, roads and similar hard work projects. New thralls were supplied by either the sons and daughters of thralls or by sentencing convicted criminals to thralldom. Thralls are usually looked down upon, even despised by some.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The beginning of Lundr was that of escapees from the darkling attacks in the north. Fleeing into the unclaimed and inhospitable south, where no society had yet formed. Due to that, the early years of what would once be Lundr were filled with infighting and pillaging. Split into many so called warborn clans, the people of the snow region fought themselves over food, territory and domninance.    &lt;br /&gt;
&lt;br /&gt;
After almost two centuries of these clan wars, one fearless warrior grew tired of fellow warborn spilling each others blood. wiith a combination of force, guile and determination, the man by the name of Ulfbjarn made the unification of the warborn clans his lifes work. This would see him proclaimed the first king of the new, united nation of Lundr. His bloodline still holds the throne, as the society of warborn has blossomed and grown. &lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Lundr Military.png|rahmenlos|300x300px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The military of Lundr is quite large, as every man and woman of age learns how to fight. It is necessary, both for cultural reasons, as well as to defend oneself from the dangers of this land. &lt;br /&gt;
The warborn are a combination of infantry clad in mail, equipped with large shields and various arms, as well as skilled archers. An exeption are the Huscarls, the kings guard, who are heavily armored elite warriors, bearing shield splitting axes. &lt;br /&gt;
|}&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
Lundr stands mostly by itself, however upholds active trade with Aknar, Galardanad and Ithilien. &lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Hofsteigr&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Lundr Hofsteigr.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Hofsteigr is the largest city and capital of Lundr and in fact one of the largest settlements in Deoria. All walks of life from within Lundr are present here and even tourists come to hire the famous leatherworkers and carpenters of the nation. &lt;br /&gt;
The city is a majestic combination of the unique style of building, that the  snow nation has developed and the attempt to condense many people into as little space as possible. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;King Thorgeir Hognisson Ulfbjarn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Lundr Thorgeir.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |King Thorgeir Hognisson Ulfbjarn is the current ruler of Lundr. The orc is a charismatic, yet fierce nature. He is known to be very intense and difficult to approach, but his dedication and will are also greatly respected among the warborn. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Datei:Lundr.png&amp;diff=525</id>
		<title>Datei:Lundr.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Datei:Lundr.png&amp;diff=525"/>
		<updated>2023-03-04T23:40:38Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lundr&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Datei:Lundr_Faith.png&amp;diff=524</id>
		<title>Datei:Lundr Faith.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Datei:Lundr_Faith.png&amp;diff=524"/>
		<updated>2023-03-04T23:39:59Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lundr Faith&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Datei:Lundr_Military.png&amp;diff=523</id>
		<title>Datei:Lundr Military.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Datei:Lundr_Military.png&amp;diff=523"/>
		<updated>2023-03-04T23:39:15Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lundr Military&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Datei:Lundr_Hofsteigr.png&amp;diff=522</id>
		<title>Datei:Lundr Hofsteigr.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Datei:Lundr_Hofsteigr.png&amp;diff=522"/>
		<updated>2023-03-04T23:38:37Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lundr Hofsteigr&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Datei:Lundr_Thorgeir.png&amp;diff=521</id>
		<title>Datei:Lundr Thorgeir.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Datei:Lundr_Thorgeir.png&amp;diff=521"/>
		<updated>2023-03-04T23:37:54Z</updated>

		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lundr Thorgeir&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=520</id>
		<title>Deoria: Stand against the Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=520"/>
		<updated>2023-03-04T23:34:21Z</updated>

		<summary type="html">&lt;p&gt;Atlas: /* The Ages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Deoria Map.png|mini|Deoria]]&lt;br /&gt;
&amp;lt;flavour text&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Meta-Info ==&lt;br /&gt;
&lt;br /&gt;
=== Time in Deoria ===&lt;br /&gt;
The flow of time in Deoria is, as in real life, measured by the suns cycle. Units such as seconds, minutes and even up to years remain the same. &lt;br /&gt;
&lt;br /&gt;
Deoria&#039;s time is measured in ages, each of which begins with a major event and leads until the next. The current is the third age of Deoria, which started with the defeat of the darklings 5270 years ago.&lt;br /&gt;
&lt;br /&gt;
=== Playable Races ===&lt;br /&gt;
Deoria is a setting that comes with a decent variety of races, but still requires the players to pick from the options that are present within the world.&lt;br /&gt;
&lt;br /&gt;
* Aasimar (Protector, Scourge, Fallen)&lt;br /&gt;
* Dragonborn (Metallic, Chromatic, Gem)&lt;br /&gt;
* Dwarves (Mountain, Hill)&lt;br /&gt;
* Elves (Half, High, Wood)&lt;br /&gt;
* Goliaths&lt;br /&gt;
* Goblins&lt;br /&gt;
* Halflings (Stout, Lightfoot)&lt;br /&gt;
* Hobgoblins&lt;br /&gt;
* Humans&lt;br /&gt;
* Orcs (including Half-Orcs)&lt;br /&gt;
&lt;br /&gt;
* Tabaxi&lt;br /&gt;
* Tieflings (all subraces&lt;br /&gt;
&lt;br /&gt;
=== Playable Classes ===&lt;br /&gt;
While Koto allows for a lot of freedom and many things can be done to make a suitable character for any player, there is a base list of avaivable classes. &lt;br /&gt;
&lt;br /&gt;
These classes include:&lt;br /&gt;
&lt;br /&gt;
* Barbarian&lt;br /&gt;
* Bard (limited)&lt;br /&gt;
* Cleric&lt;br /&gt;
* Druid (limited)&lt;br /&gt;
* Fighter&lt;br /&gt;
* Monk&lt;br /&gt;
* Paladin&lt;br /&gt;
* Ranger&lt;br /&gt;
* Rogue&lt;br /&gt;
* Sorcerer (limited)&lt;br /&gt;
* Wizard (limited)&lt;br /&gt;
&lt;br /&gt;
Note: While all classes listed above are avaivable to play, some classes are marked as limited due to the way magic is present through Deoria,. On average, less than half of the party may consist of classes marked that way. Further, not all subclass options from all sourcebooks might be allowed. Please ask the according questions during character creation to make sure the intended build is possible.&lt;br /&gt;
&lt;br /&gt;
=== Magic in Deoria ===&lt;br /&gt;
Magic flows through the very core of Deoria. It has been within the world from the dawn of its first age. It is like an invisible force, present everywhere. It influences many places and their residents, though none of them quite in the same way. &lt;br /&gt;
&lt;br /&gt;
The usage of magic however is sparce. Few people are able to sense it&#039;s flow, even less able to draw from it in a significant way. The existance of mages in many forms is widely known, however the fewest can truthfully claim to have met somebody capable to perform magical feats. &lt;br /&gt;
Due to this, a party playing in Deoria is unlikely to have a great number of spell casting classes. While players are encouraged to embrace all aspects of the world, including magic, more than 1-2 spellcasters would exceed the realistic quota for the setting. &lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All players can create their characters on their own. The characters start on level 5 and receives a free feat of the players choice. Casters have to be discussed with the group and the DM due to their limited avaivability. Further, no more than 2 characters may originate from the same nation. Due to that, the players should communicate their intended home nation with each other.&lt;br /&gt;
&lt;br /&gt;
The following Stat Arrays can be used:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
Various Homebrew content is available, ask your DM. Your starting equipment is determined by class and backgroud, additional items are available at the DMs discretion. Starting money is not determined by your background but will instead be granted individually to each character.&lt;br /&gt;
&lt;br /&gt;
=== Additional Pointers ===&lt;br /&gt;
When making a character in Deoria, some things should be remembered to allow the campaign to feel as rewarding as possible.&lt;br /&gt;
&lt;br /&gt;
* The campaign will feature heavy themes of combat and exploration. Ensuring a character can contribute to the party in one of these categories is advised.&lt;br /&gt;
* To allow for plot-compatibility, a character should not be viewed as a criminal by the government of their home.&lt;br /&gt;
* When creating a character, the home nations language should be noted and if possible, selected as proficient. If that should not be possible, please consult your dm.&lt;br /&gt;
&lt;br /&gt;
== The Ages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/1st Age: Age of Creation|1st Age: Age of Creation]] ===&lt;br /&gt;
The first age marks the very beginning of Deoria&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/The Age Between|The Age Between]] ===&lt;br /&gt;
The lack of records that describe the transition from the first to the second age have caused many theories to arise.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/2nd Age: Age of War|2nd Age: Age of War]] ===&lt;br /&gt;
The first records of the second age begin within established societies.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/3rd Age: Age of Harmony|3rd Age: Age of Harmony]] ===&lt;br /&gt;
The dramatic conclusion of the second age paved the way to a calmer third age, focused on rebuilding.&lt;br /&gt;
&lt;br /&gt;
== Nations of Deoria ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Aknar|Aknar]] ===&lt;br /&gt;
Aknar is a manistic monarchy located in the middle west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ascour|Ascour]] ===&lt;br /&gt;
Ascour is an oligarchic nation located in Deoria&#039;s middle east.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Epymna|Epymna]] ===&lt;br /&gt;
Epymna is less of a nation and more of a union of individual city states located in the swamps near the central-east of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ferratum|Ferratum]] ===&lt;br /&gt;
Ferratum is an elective monarchic nation located in and around a mountain range in central Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Galardanad|Galardanad]] ===&lt;br /&gt;
Galardanad is a monarchy and vassal state of Ithilien located in the central south of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ithilien|Ithilien]] ===&lt;br /&gt;
Ithilien is an empire in Deoria&#039;s south-east. It consists mostly of grasslands and forests.&lt;br /&gt;
&lt;br /&gt;
=== Lundr ===&lt;br /&gt;
Lundr is an animistic monarchy located in the south-west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== Ras Rufour ===&lt;br /&gt;
Ras Rofour is a pharaonic nation located in the north-east desert of Deoria.&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_Against_the_Darkness/1st_Age:_Age_of_Creation&amp;diff=519</id>
		<title>Deoria: Stand Against the Darkness/1st Age: Age of Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_Against_the_Darkness/1st_Age:_Age_of_Creation&amp;diff=519"/>
		<updated>2023-03-04T23:34:02Z</updated>

		<summary type="html">&lt;p&gt;Atlas: Atlas verschob die Seite Deoria: Stand Against the Darkness/1st Age: Age of Creation nach Deoria: Stand against the Darkness/1st Age: Age of Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#WEITERLEITUNG [[Deoria: Stand against the Darkness/1st Age: Age of Creation]]&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/1st_Age:_Age_of_Creation&amp;diff=518</id>
		<title>Deoria: Stand against the Darkness/1st Age: Age of Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/1st_Age:_Age_of_Creation&amp;diff=518"/>
		<updated>2023-03-04T23:34:02Z</updated>

		<summary type="html">&lt;p&gt;Atlas: Atlas verschob die Seite Deoria: Stand Against the Darkness/1st Age: Age of Creation nach Deoria: Stand against the Darkness/1st Age: Age of Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;→ Zum Hauptartikel:&#039;&#039; [[Deoria: Stand against the Darkness]] [[Datei:Age of Creation.png|Age of Creation|mini]]&lt;br /&gt;
&lt;br /&gt;
The first age marks the very beginning of Deoria&#039;s existence. There are only few records of these times, written in languages long forgotten. Their limited avaivability and difficult translation cause the knowledge about this age to be quite sparce.&lt;br /&gt;
&lt;br /&gt;
The beginning, the very creation of Deoria, is nothing less than a mystery. Records start by an ancient race that has long been extinct. The records refer to them as Dwellers. They seem to have been nomads, travelling a large and barren world. They were not the only creatures present through this age however, as they describe another kind of entity they call the Manifests. From what can be gathered, the Manifests seem to have been quite literally that, manifestations of concepts vital to all existence. The records speak of them as gigantic creatures of indescribable shapes, wandering the world seemingly without greater ambition. A list gathered of all mentioned Manifests includes:&lt;br /&gt;
&lt;br /&gt;
* Nature&lt;br /&gt;
* Magic&lt;br /&gt;
* Knowledge&lt;br /&gt;
* Light&lt;br /&gt;
* The dark one&lt;br /&gt;
&lt;br /&gt;
While most of them seem clear in their representation, one Manifest is present throughout all accounts described as a dark entity of unclear purpose. &lt;br /&gt;
&lt;br /&gt;
From what has been gathered, a time came where the dark one turned against his kin, leading to infighting among all Manifests. Their equal power however, caused them to fall in unison, their bodies crumbling as their hearts merged with the world they had wandered. Not much of what happened after this event is known, but the widely accepted theory is that this caused a cataclysm which both, formed Deoria as the following ages would know it, yet at the same time vanquished all that had been present on it before.&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=517</id>
		<title>Deoria: Stand against the Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=517"/>
		<updated>2023-03-04T23:33:33Z</updated>

		<summary type="html">&lt;p&gt;Atlas: /* Ascour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Deoria Map.png|mini|Deoria]]&lt;br /&gt;
&amp;lt;flavour text&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Meta-Info ==&lt;br /&gt;
&lt;br /&gt;
=== Time in Deoria ===&lt;br /&gt;
The flow of time in Deoria is, as in real life, measured by the suns cycle. Units such as seconds, minutes and even up to years remain the same. &lt;br /&gt;
&lt;br /&gt;
Deoria&#039;s time is measured in ages, each of which begins with a major event and leads until the next. The current is the third age of Deoria, which started with the defeat of the darklings 5270 years ago.&lt;br /&gt;
&lt;br /&gt;
=== Playable Races ===&lt;br /&gt;
Deoria is a setting that comes with a decent variety of races, but still requires the players to pick from the options that are present within the world.&lt;br /&gt;
&lt;br /&gt;
* Aasimar (Protector, Scourge, Fallen)&lt;br /&gt;
* Dragonborn (Metallic, Chromatic, Gem)&lt;br /&gt;
* Dwarves (Mountain, Hill)&lt;br /&gt;
* Elves (Half, High, Wood)&lt;br /&gt;
* Goliaths&lt;br /&gt;
* Goblins&lt;br /&gt;
* Halflings (Stout, Lightfoot)&lt;br /&gt;
* Hobgoblins&lt;br /&gt;
* Humans&lt;br /&gt;
* Orcs (including Half-Orcs)&lt;br /&gt;
&lt;br /&gt;
* Tabaxi&lt;br /&gt;
* Tieflings (all subraces&lt;br /&gt;
&lt;br /&gt;
=== Playable Classes ===&lt;br /&gt;
While Koto allows for a lot of freedom and many things can be done to make a suitable character for any player, there is a base list of avaivable classes. &lt;br /&gt;
&lt;br /&gt;
These classes include:&lt;br /&gt;
&lt;br /&gt;
* Barbarian&lt;br /&gt;
* Bard (limited)&lt;br /&gt;
* Cleric&lt;br /&gt;
* Druid (limited)&lt;br /&gt;
* Fighter&lt;br /&gt;
* Monk&lt;br /&gt;
* Paladin&lt;br /&gt;
* Ranger&lt;br /&gt;
* Rogue&lt;br /&gt;
* Sorcerer (limited)&lt;br /&gt;
* Wizard (limited)&lt;br /&gt;
&lt;br /&gt;
Note: While all classes listed above are avaivable to play, some classes are marked as limited due to the way magic is present through Deoria,. On average, less than half of the party may consist of classes marked that way. Further, not all subclass options from all sourcebooks might be allowed. Please ask the according questions during character creation to make sure the intended build is possible.&lt;br /&gt;
&lt;br /&gt;
=== Magic in Deoria ===&lt;br /&gt;
Magic flows through the very core of Deoria. It has been within the world from the dawn of its first age. It is like an invisible force, present everywhere. It influences many places and their residents, though none of them quite in the same way. &lt;br /&gt;
&lt;br /&gt;
The usage of magic however is sparce. Few people are able to sense it&#039;s flow, even less able to draw from it in a significant way. The existance of mages in many forms is widely known, however the fewest can truthfully claim to have met somebody capable to perform magical feats. &lt;br /&gt;
Due to this, a party playing in Deoria is unlikely to have a great number of spell casting classes. While players are encouraged to embrace all aspects of the world, including magic, more than 1-2 spellcasters would exceed the realistic quota for the setting. &lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All players can create their characters on their own. The characters start on level 5 and receives a free feat of the players choice. Casters have to be discussed with the group and the DM due to their limited avaivability. Further, no more than 2 characters may originate from the same nation. Due to that, the players should communicate their intended home nation with each other.&lt;br /&gt;
&lt;br /&gt;
The following Stat Arrays can be used:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
Various Homebrew content is available, ask your DM. Your starting equipment is determined by class and backgroud, additional items are available at the DMs discretion. Starting money is not determined by your background but will instead be granted individually to each character.&lt;br /&gt;
&lt;br /&gt;
=== Additional Pointers ===&lt;br /&gt;
When making a character in Deoria, some things should be remembered to allow the campaign to feel as rewarding as possible.&lt;br /&gt;
&lt;br /&gt;
* The campaign will feature heavy themes of combat and exploration. Ensuring a character can contribute to the party in one of these categories is advised.&lt;br /&gt;
* To allow for plot-compatibility, a character should not be viewed as a criminal by the government of their home.&lt;br /&gt;
* When creating a character, the home nations language should be noted and if possible, selected as proficient. If that should not be possible, please consult your dm.&lt;br /&gt;
&lt;br /&gt;
== The Ages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand Against the Darkness/1st Age: Age of Creation|1st Age: Age of Creation]] ===&lt;br /&gt;
The first age marks the very beginning of Deoria&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/The Age Between|The Age Between]] ===&lt;br /&gt;
The lack of records that describe the transition from the first to the second age have caused many theories to arise.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/2nd Age: Age of War|2nd Age: Age of War]] ===&lt;br /&gt;
The first records of the second age begin within established societies.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/3rd Age: Age of Harmony|3rd Age: Age of Harmony]] ===&lt;br /&gt;
The dramatic conclusion of the second age paved the way to a calmer third age, focused on rebuilding.&lt;br /&gt;
&lt;br /&gt;
== Nations of Deoria ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Aknar|Aknar]] ===&lt;br /&gt;
Aknar is a manistic monarchy located in the middle west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ascour|Ascour]] ===&lt;br /&gt;
Ascour is an oligarchic nation located in Deoria&#039;s middle east.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Epymna|Epymna]] ===&lt;br /&gt;
Epymna is less of a nation and more of a union of individual city states located in the swamps near the central-east of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ferratum|Ferratum]] ===&lt;br /&gt;
Ferratum is an elective monarchic nation located in and around a mountain range in central Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Galardanad|Galardanad]] ===&lt;br /&gt;
Galardanad is a monarchy and vassal state of Ithilien located in the central south of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ithilien|Ithilien]] ===&lt;br /&gt;
Ithilien is an empire in Deoria&#039;s south-east. It consists mostly of grasslands and forests.&lt;br /&gt;
&lt;br /&gt;
=== Lundr ===&lt;br /&gt;
Lundr is an animistic monarchy located in the south-west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== Ras Rufour ===&lt;br /&gt;
Ras Rofour is a pharaonic nation located in the north-east desert of Deoria.&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_Against_the_Darkness/Ascour&amp;diff=516</id>
		<title>Deoria: Stand Against the Darkness/Ascour</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_Against_the_Darkness/Ascour&amp;diff=516"/>
		<updated>2023-03-04T23:33:16Z</updated>

		<summary type="html">&lt;p&gt;Atlas: Atlas verschob die Seite Deoria: Stand Against the Darkness/Ascour nach Deoria: Stand against the Darkness/Ascour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#WEITERLEITUNG [[Deoria: Stand against the Darkness/Ascour]]&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ascour&amp;diff=515</id>
		<title>Deoria: Stand against the Darkness/Ascour</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ascour&amp;diff=515"/>
		<updated>2023-03-04T23:33:16Z</updated>

		<summary type="html">&lt;p&gt;Atlas: Atlas verschob die Seite Deoria: Stand Against the Darkness/Ascour nach Deoria: Stand against the Darkness/Ascour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;→ Zum Hauptartikel:&#039;&#039; [https://wiki.atlas-universe.de/index.php/Deoria:_Stand_against_the_Darkness Deoria: Stand against the Darkness]&lt;br /&gt;
[[Datei:Ascour.png|mini|Ascour]]&lt;br /&gt;
Ascour is an oligarchic nation located in Deoria&#039;s middle east. The land consists mostly of plains and grasslands, broken up by vast forests. Ascour shares a border with Ras Rufour in the north-east and with Epymna along its south-west to west.&lt;br /&gt;
&lt;br /&gt;
The most common among the populace are simple workers and farmers, who make up a vast majority of the nations people. &lt;br /&gt;
&lt;br /&gt;
Ascour is known to due to its governmental style often be very level-headed in its leadership. They often take on the role of the mediator between nations that are at odds. &lt;br /&gt;
&lt;br /&gt;
While almost all races can be found in Ascour, though halflings, humans and tieflings are most common, along with half-elves becoming more present the closer one gets to the epymnan border. Marquesian is spoken as national language.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ascour Faith.png|ohne|mini|Faith]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; | Ascour is a monotheistic nation. The state religion praises a benevolent goddess by the name of Intégralita. She is said to have seven arms, each of which holds one virtue that the people should live by. These virtues are faith, wisdom, perseverance, hope, love, justice and providence.&lt;br /&gt;
&lt;br /&gt;
While most religious praise is bound to institutions of the clergy and the high priest as religious head of state, the religion also ties into the government, as each of the seven council members is to represent one virtue of Intégralita. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Administration and Social Classes===&lt;br /&gt;
Ascour is goverened by a council of seven knights, the chevaliers de la virtu. These positions, once elected into them, are held until one of three events vacates them. The first of events is the council members death, the second a vote to be removed by a majority of the remaining council. In these cases, the successor will be selected via a tournament. All eligible knights may participate, the winner gaining the position.  &lt;br /&gt;
&lt;br /&gt;
Lastly, all eligible knights may challenge any council member to a trial. While it is not stated that this trial must be combat, it is stated that a council member may deny any non-combative challenge. To ensure a trails legitimacy, it must be held publicly and in presence of the high priest and at least three non-participating council members. Should the challenger win the trial, they will replace the defeated member in the council.&lt;br /&gt;
&lt;br /&gt;
The social structure of Ascour is divided into three estates, made up by the nobility (First Estate), clergy (Second Estate) and commoners (Third Estate).&lt;br /&gt;
&lt;br /&gt;
The first estate is made up by nobilit, a title which can be earned in various ways. Aside from inheritance and marriage, a noble title can be awarded by the council to acknowledge extraordinary actions, most often on the battlefield. In addition, the title of &amp;quot;Noblesse de l&#039;argent&amp;quot; may be purchased by any citizen that can afford it. Members of the first estate, no matter by what means that title was acquired, are eligible to become knights by joining the military. Any knight may further become eligble to strive for a council position, as long as they are endorsed by a member of the upper clergy. The first estate makes up about 6% of the population.&lt;br /&gt;
&lt;br /&gt;
The second estate consists of  all members of Ascours religious aparatus, from rural priests to the high priest himself. All members of the second estate are employed directly by the state, as such being free of any taxation. The clergy is divided into a lower and upper bracket, with the upper clergy encompassing all those with or above the position of archbishop. Besides pay and influence, the only difference is the ability to endorse knights for council positions. The second estate makes up about 13% of the population.&lt;br /&gt;
&lt;br /&gt;
The third estate is made up by all those that do not fall into either of the above, making up the remaining 81%. They are taxed heavier than the nobility, bearing about 70% of the nations tax load. They are split into two groups, the peasents and the villeins. Peasents are free citizens, that while often destined to a life of labour have clear and defined rights as members of the nation. Villein are often former peasents who have fallen into debt and thus made a villeinage contract with a land owner. Such a contract sees the land owner pay the villeins remaining debts and granting them lodge on their land. In return, the villein is bound to work on said land for miniscule pay. A villein may further not leave their lords land without permission. A villein may relieve themselves of their serfdom by paying back the amount that the lord had when the contract was made. Further, a lord may grant their villeins manumission. &lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Ascour was founded in the land that was reclaimed from the darklings after the great war. Founded on many ideals after such terrifying times, it quickly became a nation of virtue. Being quite central, the oppinion and ambitions of Ascour were viewed as meaningful to many nations. This, combined with their virtous nature, had the nation quickly grow  to be well respected and relied upon as mediator in various conflicts. Many view Ascour as the counterweight to Ithilien nowadays, although there are no records of a rivalry between the nations. &lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ascour Military.png|ohne|mini|Ascour Military]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; | Ascour has a rather small standing military, consisting of the knights and a certain amount of occupational soldiers, which are often cavalry or archers.  &lt;br /&gt;
&lt;br /&gt;
However, that does not mean its military strength is equally small. Its strength lies in the incredible amount of levies, able to errect large armies in relatively small time. Most of these levies are simple light infantry, supported by the fewer, yet very skilled occupational soldiers and knights. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
Ascour is well respected within Deoria. The thoughtful and virtuous nature of the council and the nations central location make it a large trading post. &lt;br /&gt;
&lt;br /&gt;
Ascour holds active trade with Epymna, Ras Rufour, Ithilien and Ferratum.&lt;br /&gt;
&lt;br /&gt;
It further holds a defensive treaty with Epymna.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Vateaux&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Vateaux.png|ohne|mini|Vateaux]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; | The capital of Ascour is only one of many larger cities in the nation. The only thing that truly differentiates it from the rest is the seat of the council and the cathedral which houses the high priest. &lt;br /&gt;
&lt;br /&gt;
These two things aside, Vateaux is no different than other large cities in Ascour. A variety of walks of life, large trading markets, it is your average metropolis.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Claire Périer, Chevalier de la prudence&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Claire Périer.png|ohne|mini|236x236px|Claire Périer]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Claire Périer, holding the virtue of providence, is a human woman known for her intelligence and strategic thinking. Her words and thoughts hold great value in the council, so much that she may sway some of her fellow knights without even trying. She holds her spot since 19 years.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Baptiste Édouard, Chevalier de la vaillance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Baptiste Édouard.png|ohne|mini|Baptiste Édouard|232x232px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Baptiste Édouard is an orc knight, who currently holds the virtue of perseverance. He is known to be very silent during many discussions, only chiming in when he either asks for clarification on something he feels to be ambiguous or when certain about something he has to say. He holds his spot since 26 years.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Adrianne Chardin, Chevalier de la justice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Adrianne Chardin .png|ohne|mini|Adrianne Chardin|237x237px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Adrianne Chardin is a tiefling knight who holds the virtue of justice. She is known as a steady thinker, trying to understand both sides of every coin. Her thoughrough nature is of great help to make proper decisions, but she tends to overthink in the name of balance. She holds her spot since 9 years.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Raymond Bethune, Chevalier de la foi&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Raymond Bethune.png|mini|286x286px|Raymond Bethune|ohne]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Raymond Bethune, holder of the virtue of faith, is a middle-aged halfling. He is known for his bluntness and strong will. While his steadfast nature is an anchor to the council, his stubbornness can hinder decisions at certain points. He holds his spot for 14 years.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Guenevere Vaiton, Chevalier de l&#039;espoir&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Guenevere Vaiton .png|ohne|mini|232x232px|Guenevere Vaiton]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Guenevere Vaiton is a human and the youngest member of the council. She holds the virtue of hope. She is an upbeat, optimistic person with a large amount of empathy toward any creature, no matter who she faces. Her eagerness to act is a great addition to the council, though must be moderated, as she often overlooks consequences in the long run. She has claimed her spot seven months ago.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Amelie Cuvoir, Chevalier de la sagesse&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Amelie Cuvoir .png|ohne|mini|233x233px|Amelie Cuvoir]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Amelie Cuvoir is a high-elf and the oldest and longest standing member of the council, holding the virtue of wisdom. She is known to be as honest as she is cautious. Though her caution may hamper action in some cases, it is also held with high regard by her peers. She holds her spot for over two centuries.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Jean Deroit, Chevalier de l&#039;amour&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Jean Deroit .png|ohne|mini|252x252px|Jean Deroit]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Jean Deroit is an aasimar knight who currently holds a council position for the virtue of love. A very empathetic man, he is known to listen to his heart more often than not. His compassion is both, his biggest strength and weakness. He holds his position on the council since 7 years.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;High Priest Jacobus IV.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Jacobus IV.png|ohne|mini|250x250px|Jacobus IV]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Jacobus IV., an elderly human, is the current high priest of the ascourian church. A man of strong faith, he holds each of the seven virtues in his heart and is known to expect the very same of each member of his insitution. Strict, yet fair, that is how he is often described.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=514</id>
		<title>Deoria: Stand against the Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness&amp;diff=514"/>
		<updated>2023-03-04T23:33:02Z</updated>

		<summary type="html">&lt;p&gt;Atlas: /* Ithilien */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Deoria Map.png|mini|Deoria]]&lt;br /&gt;
&amp;lt;flavour text&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Meta-Info ==&lt;br /&gt;
&lt;br /&gt;
=== Time in Deoria ===&lt;br /&gt;
The flow of time in Deoria is, as in real life, measured by the suns cycle. Units such as seconds, minutes and even up to years remain the same. &lt;br /&gt;
&lt;br /&gt;
Deoria&#039;s time is measured in ages, each of which begins with a major event and leads until the next. The current is the third age of Deoria, which started with the defeat of the darklings 5270 years ago.&lt;br /&gt;
&lt;br /&gt;
=== Playable Races ===&lt;br /&gt;
Deoria is a setting that comes with a decent variety of races, but still requires the players to pick from the options that are present within the world.&lt;br /&gt;
&lt;br /&gt;
* Aasimar (Protector, Scourge, Fallen)&lt;br /&gt;
* Dragonborn (Metallic, Chromatic, Gem)&lt;br /&gt;
* Dwarves (Mountain, Hill)&lt;br /&gt;
* Elves (Half, High, Wood)&lt;br /&gt;
* Goliaths&lt;br /&gt;
* Goblins&lt;br /&gt;
* Halflings (Stout, Lightfoot)&lt;br /&gt;
* Hobgoblins&lt;br /&gt;
* Humans&lt;br /&gt;
* Orcs (including Half-Orcs)&lt;br /&gt;
&lt;br /&gt;
* Tabaxi&lt;br /&gt;
* Tieflings (all subraces&lt;br /&gt;
&lt;br /&gt;
=== Playable Classes ===&lt;br /&gt;
While Koto allows for a lot of freedom and many things can be done to make a suitable character for any player, there is a base list of avaivable classes. &lt;br /&gt;
&lt;br /&gt;
These classes include:&lt;br /&gt;
&lt;br /&gt;
* Barbarian&lt;br /&gt;
* Bard (limited)&lt;br /&gt;
* Cleric&lt;br /&gt;
* Druid (limited)&lt;br /&gt;
* Fighter&lt;br /&gt;
* Monk&lt;br /&gt;
* Paladin&lt;br /&gt;
* Ranger&lt;br /&gt;
* Rogue&lt;br /&gt;
* Sorcerer (limited)&lt;br /&gt;
* Wizard (limited)&lt;br /&gt;
&lt;br /&gt;
Note: While all classes listed above are avaivable to play, some classes are marked as limited due to the way magic is present through Deoria,. On average, less than half of the party may consist of classes marked that way. Further, not all subclass options from all sourcebooks might be allowed. Please ask the according questions during character creation to make sure the intended build is possible.&lt;br /&gt;
&lt;br /&gt;
=== Magic in Deoria ===&lt;br /&gt;
Magic flows through the very core of Deoria. It has been within the world from the dawn of its first age. It is like an invisible force, present everywhere. It influences many places and their residents, though none of them quite in the same way. &lt;br /&gt;
&lt;br /&gt;
The usage of magic however is sparce. Few people are able to sense it&#039;s flow, even less able to draw from it in a significant way. The existance of mages in many forms is widely known, however the fewest can truthfully claim to have met somebody capable to perform magical feats. &lt;br /&gt;
Due to this, a party playing in Deoria is unlikely to have a great number of spell casting classes. While players are encouraged to embrace all aspects of the world, including magic, more than 1-2 spellcasters would exceed the realistic quota for the setting. &lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
All players can create their characters on their own. The characters start on level 5 and receives a free feat of the players choice. Casters have to be discussed with the group and the DM due to their limited avaivability. Further, no more than 2 characters may originate from the same nation. Due to that, the players should communicate their intended home nation with each other.&lt;br /&gt;
&lt;br /&gt;
The following Stat Arrays can be used:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
Various Homebrew content is available, ask your DM. Your starting equipment is determined by class and backgroud, additional items are available at the DMs discretion. Starting money is not determined by your background but will instead be granted individually to each character.&lt;br /&gt;
&lt;br /&gt;
=== Additional Pointers ===&lt;br /&gt;
When making a character in Deoria, some things should be remembered to allow the campaign to feel as rewarding as possible.&lt;br /&gt;
&lt;br /&gt;
* The campaign will feature heavy themes of combat and exploration. Ensuring a character can contribute to the party in one of these categories is advised.&lt;br /&gt;
* To allow for plot-compatibility, a character should not be viewed as a criminal by the government of their home.&lt;br /&gt;
* When creating a character, the home nations language should be noted and if possible, selected as proficient. If that should not be possible, please consult your dm.&lt;br /&gt;
&lt;br /&gt;
== The Ages ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand Against the Darkness/1st Age: Age of Creation|1st Age: Age of Creation]] ===&lt;br /&gt;
The first age marks the very beginning of Deoria&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/The Age Between|The Age Between]] ===&lt;br /&gt;
The lack of records that describe the transition from the first to the second age have caused many theories to arise.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/2nd Age: Age of War|2nd Age: Age of War]] ===&lt;br /&gt;
The first records of the second age begin within established societies.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/3rd Age: Age of Harmony|3rd Age: Age of Harmony]] ===&lt;br /&gt;
The dramatic conclusion of the second age paved the way to a calmer third age, focused on rebuilding.&lt;br /&gt;
&lt;br /&gt;
== Nations of Deoria ==&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Aknar|Aknar]] ===&lt;br /&gt;
Aknar is a manistic monarchy located in the middle west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand Against the Darkness/Ascour|Ascour]] ===&lt;br /&gt;
Ascour is an oligarchic nation located in Deoria&#039;s middle east.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Epymna|Epymna]] ===&lt;br /&gt;
Epymna is less of a nation and more of a union of individual city states located in the swamps near the central-east of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ferratum|Ferratum]] ===&lt;br /&gt;
Ferratum is an elective monarchic nation located in and around a mountain range in central Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Galardanad|Galardanad]] ===&lt;br /&gt;
Galardanad is a monarchy and vassal state of Ithilien located in the central south of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== [[Deoria: Stand against the Darkness/Ithilien|Ithilien]] ===&lt;br /&gt;
Ithilien is an empire in Deoria&#039;s south-east. It consists mostly of grasslands and forests.&lt;br /&gt;
&lt;br /&gt;
=== Lundr ===&lt;br /&gt;
Lundr is an animistic monarchy located in the south-west of Deoria.&lt;br /&gt;
&lt;br /&gt;
=== Ras Rufour ===&lt;br /&gt;
Ras Rofour is a pharaonic nation located in the north-east desert of Deoria.&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
	<entry>
		<id>https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ithilien&amp;diff=513</id>
		<title>Deoria: Stand against the Darkness/Ithilien</title>
		<link rel="alternate" type="text/html" href="https://wiki.atlas-universe.de/index.php?title=Deoria:_Stand_against_the_Darkness/Ithilien&amp;diff=513"/>
		<updated>2023-03-04T23:32:21Z</updated>

		<summary type="html">&lt;p&gt;Atlas: Die Seite wurde neu angelegt: „&amp;#039;&amp;#039;→ Zum Hauptartikel:&amp;#039;&amp;#039; Deoria: Stand against the Darkness Ithilien Ithilien is an empire in Deoria&amp;#039;s south-east. It consists mostly of grasslands and forests. Ithilien shares its single physical border with Epymna, however that border is a natural one made up of a mountain range.      The populace of Ithilien consists of many walks of life. However, farmers and soldiers are common occupations.   Ithilien is known to be v…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;→ Zum Hauptartikel:&#039;&#039; [[Deoria: Stand against the Darkness]]&lt;br /&gt;
[[Datei:Ithilien.png|mini|Ithilien]]&lt;br /&gt;
Ithilien is an empire in Deoria&#039;s south-east. It consists mostly of grasslands and forests. Ithilien shares its single physical border with Epymna, however that border is a natural one made up of a mountain range.    &lt;br /&gt;
&lt;br /&gt;
The populace of Ithilien consists of many walks of life. However, farmers and soldiers are common occupations. &lt;br /&gt;
&lt;br /&gt;
Ithilien is known to be very militaristic, having a large standing army of occupational soldiers and knights. &lt;br /&gt;
&lt;br /&gt;
The most common inhabitants of Ithilien are humans and aasimar. However, half-elves are very often found toward the north of the nation. The national language is zemnian.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Faith.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The faith of Ithilien revolves heavily around the foundation the empire was built upon. Founded as tribute to Ithil the Wolf and since led by his bloodline, the state religion believes each new heir to be a direct re-incarnation of Ithil&#039;s very spirit. As such, the head of religion, as well as the subject of said religions praise, is the god-emperor of Ithilien himself. &lt;br /&gt;
The religion states tenets of bravery and martial prowess, with a religious orders of knights being major figures in the state. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Administration and Social Classes===&lt;br /&gt;
The god-emperor of Ithilien is the absolute sovereign of their nation, a title that is passed on in a male-preferential hereditary system. While the king is the head of military, religion and state, the administration is done by his second in command, the grand master of the knightly order.    &lt;br /&gt;
&lt;br /&gt;
The empire is sectioned into four fiefs. Each fief is held by a monastery of the knightly order, with the master of each monestary acting as the according fiefs administrator. Often, these fiefs are split into smaller counties, which are held by high ranking members of the nearest monastery.&lt;br /&gt;
&lt;br /&gt;
There are not many social classes in Ithilien. Most citizens are equal in their standing, with a select few roles having an elevated position. These are mostly religious figures, such as priests and members of the knightly order.&lt;br /&gt;
&lt;br /&gt;
While soldiers hold no special rights over other occupations, the militaristic culture makes this not only a prestigious, but well paying one.&lt;br /&gt;
===History===&lt;br /&gt;
With Ithiliens founding in honor of a historic warrior, often regarded as the greatest military leader in recorded history, the militaristic nature was laid in its cradle. Quickly devouring all teritory south of the mountains, the expansionistic nation had gained a reputation quicker than might have been good for it. Others states now viewed them with care, a potential threat should their ambitions remain. But Ithilien kept to what they had from then on. Still, their strong military was never at rest, often assissting nations in their wars, offering help to the desperate while binding them in gag contracts in return.    &lt;br /&gt;
&lt;br /&gt;
The reputation of Ithilien has only hardened, as its behaviour never changed. It is viewed with as much caution as respect.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Military.png|rahmenlos|300x300px]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The military of Ithilien, often also referred to as the Ithilien Wolves, are arguably the most powerful military force in Deoria. The occupational army, made up of a mix of light pikemen, heavily armored infantry, equally heavy cavalry and longbow men undergoes strict training and maintenance to upkeep their status. &lt;br /&gt;
In addition to these already powerful troops, the knightly order of Ithilien supplies the military with devoted knights, vow-bound and dedicated to do all that needs to be done for their god-emperor.&lt;br /&gt;
|}&lt;br /&gt;
===Foreign Relations===&lt;br /&gt;
Ithilien has quite the infamous reputation among other nations. Still, it remains a very large trading force. &lt;br /&gt;
&lt;br /&gt;
Ithilien upholds active trade with its vassal state Galardanad, along with Ascour, Epymna and Lundr. &lt;br /&gt;
&lt;br /&gt;
Further, it has a defensive treaty with Epymna. &lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Adesten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Adesten.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Adesten is the capital of Ithilien and its largest city. It is not only home to the God-Emperors palace but many beautiful buildings, the entire cities outline a monument to both the brightness, yet decadence of not only the emperor, but Ithilien as a nation.&lt;br /&gt;
One of the largest trade capitals of Deoira, Adesten has almost any good that can be thought off. Many merchants, local traders and prestigious tradinghouses can be found in the shopping district. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Hardstein Tunnel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Hardstein.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The Hardstein Tunnel is a gigantic pass built right throug the mountain range between Ithilien and Epymna. Built by the dwarves to pay off a debt to Ithilien, this marvel of architecture now provides easy and safe passage between the two countries. It was named after the city of Hardstein, which its entrance on the side of Ithilien is located near. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;The Five Towers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Five Towers.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The very fitting name &amp;quot;The five towers&amp;quot; describes a total of five towers located in southern Ithilien. While theoretically within the nations territory, these buildings do not fall under their jurisdiction. That is due to the simple reason that these towers are home not only to the Elanthir, but the only magic school in Deoria. &lt;br /&gt;
It is said that the middle tower, which was the tower of the famous archmage Elanthir, namesake of the title given to the master of mages, was built upon the exact spot where the heart of the Magic Manifest melded into the earth. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable People==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Emperor Dawrim&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Johann-Ithral.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |God-Emperor Johann-Ithlar I. is the soverign of Ithilien and as such arguably one of, if not the single most powerful man in Deoria when it comes to political power and influence. &lt;br /&gt;
Johann is known to be a thoughtful decider, considering many options. Temperate and educated, albeit it decadent, he is a man that will attempt to see through things to the last detail before taking action. While inhabitants of Ithilien view him as justice incarnate, other nations see him as an intelligent manipulator, who is just waiting for the right time to get the upper hand in any situation. &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Grand Master Nicholas von Thalen&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Nicholas.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |Ser Nicholas von Thalen is the current Grandmaster of the Knightly Order. As such, he is not only advisor of the god-emperor himself, he is the administrator of all stately buisness in Ithilien. &lt;br /&gt;
Nicholas is known to be a dutyful man. He is not one for many words, yet very rhethorically talented. His silent and observant nature leads many to underestimate him, but he is as driven as he is intelligent, as intelligent as he is skilled as fighter and currently undefeated in duels.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Elanthir Quoridrus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Datei:Ithilien Elanthir.png|rahmenlos]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top; text-align:left; width:500px;&amp;quot; |The title of Elanthir, Master of Mages, is currently held by a man named Quoridrus. He has held that title a long time, longer than one man is meant to live. Yet it comes to no surprise to the people of Deoria that the most powerful mage is more than just a man. &lt;br /&gt;
Elanthir has pushed many new concepts and schools of magic into the curiculum of the Five Towers. He is known as a true scholar and innovator, a teacher who never views his own learning as complete. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>
	</entry>
</feed>