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	<id>https://wiki.atlas-universe.de/index.php?action=history&amp;feed=atom&amp;title=Homebrew_Rules</id>
	<title>Homebrew Rules - Versionsgeschichte</title>
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	<updated>2026-07-21T17:19:11Z</updated>
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		<id>https://wiki.atlas-universe.de/index.php?title=Homebrew_Rules&amp;diff=360&amp;oldid=prev</id>
		<title>Samathos: Die Seite wurde neu angelegt: „The list of Homebrew Rules for the world of Erotria.   == 1st Campaign ==  === Death Bounce Back === Dropping to 0 hP results in 1 level of exhaustion. Every further failed death save results in more exhaustion levels. Death saves are not affected by exhaustion levels.  === Death Saving Throws === Death saving throws are rolled hidden. Only the player and the DM know the outcome of the throws.   === Exhaustion Critical === Players can turn their hit i…“</title>
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		<updated>2022-07-03T15:54:47Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „The list of Homebrew Rules for the world of &lt;a href=&quot;/index.php?title=Erotria&quot; title=&quot;Erotria&quot;&gt;Erotria&lt;/a&gt;.   == 1st Campaign ==  === Death Bounce Back === Dropping to 0 hP results in 1 level of exhaustion. Every further failed death save results in more exhaustion levels. Death saves are not affected by exhaustion levels.  === Death Saving Throws === Death saving throws are rolled hidden. Only the player and the DM know the outcome of the throws.   === Exhaustion Critical === Players can turn their hit i…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The list of Homebrew Rules for the world of [[Erotria]]. &lt;br /&gt;
&lt;br /&gt;
== 1st Campaign ==&lt;br /&gt;
&lt;br /&gt;
=== Death Bounce Back ===&lt;br /&gt;
Dropping to 0 hP results in 1 level of exhaustion. Every further failed death save results in more exhaustion levels. Death saves are not affected by exhaustion levels.&lt;br /&gt;
&lt;br /&gt;
=== Death Saving Throws ===&lt;br /&gt;
Death saving throws are rolled hidden. Only the player and the DM know the outcome of the throws. &lt;br /&gt;
&lt;br /&gt;
=== Exhaustion Critical ===&lt;br /&gt;
Players can turn their hit into a critical hit by gaining 2 exhaustion levels.&lt;br /&gt;
&lt;br /&gt;
=== Exhaustion Spells ===&lt;br /&gt;
If players do not have any spell slots left they can cast the spell by gaining exhaustion levels equal to the spell level.&lt;br /&gt;
&lt;br /&gt;
=== Flanking ===&lt;br /&gt;
Flanking only gives +2 to hit. Creatures with multiple eyes, tremor sense etc cannot be flanked.&lt;br /&gt;
&lt;br /&gt;
=== Healing Potions ===&lt;br /&gt;
Healing potions take a bonus actions to consume. If the player uses a full action to consume the healing potion it will grant the maximum possible hit points healing.&lt;br /&gt;
&lt;br /&gt;
=== Help Action ===&lt;br /&gt;
The help action requires proficiency in the talent used.&lt;br /&gt;
&lt;br /&gt;
=== Hit Dice ===&lt;br /&gt;
Hit die on level up are rolled but the average roll can be taken should the dice roll be below that.&lt;br /&gt;
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=== &amp;quot;I have a thing for that&amp;quot; ===&lt;br /&gt;
Players can spend 1 inspiration point to &amp;quot;remember&amp;quot; having purchased or packed something mundane.&lt;br /&gt;
&lt;br /&gt;
=== Initiative ===&lt;br /&gt;
Players can lower their initiative roll once per combat.&lt;br /&gt;
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=== Lasting Injuries ===&lt;br /&gt;
Taking more than half of your max HP damage in one hit results in lasting injury if the DC 15 constituion save is not met. The extend and type of injury depends on the attack and can be discussed with the DM.&lt;/div&gt;</summary>
		<author><name>Samathos</name></author>
	</entry>
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