Deoria: Stand against the Darkness

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Meta-Info
Time in Deoria
The flow of time in Deoria is, as in real life, measured by the suns cycle. Units such as seconds, minutes and even up to years remain the same.
Deoria's time is measured in ages, each of which begins with a major event and leads until the next. The current is the third age of Deoria, which started with the defeat of the darklings 5270 years ago.
Playable Races
Deoria is a setting that comes with a decent variety of races, but still requires the players to pick from the options that are present within the world.
- Aasimar (Protector, Scourge, Fallen)
- Dragonborn (Metallic, Chromatic, Gem)
- Dwarves (Mountain, Hill)
- Elves (Half, High, Wood)
- Goliaths
- Goblins
- Halflings (Stout, Lightfoot)
- Hobgoblins
- Humans
- Orcs (including Half-Orcs)
- Tabaxi
- Tieflings (all subraces
Playable Classes
While Koto allows for a lot of freedom and many things can be done to make a suitable character for any player, there is a base list of avaivable classes.
These classes include:
- Barbarian
- Bard (limited)
- Cleric
- Druid (limited)
- Fighter
- Monk
- Paladin
- Ranger
- Rogue
- Sorcerer (limited)
- Wizard (limited)
Note: While all classes listed above are avaivable to play, some classes are marked as limited due to the way magic is present through Deoria,. On average, less than half of the party may consist of classes marked that way. Further, not all subclass options from all sourcebooks might be allowed. Please ask the according questions during character creation to make sure the intended build is possible.
Magic in Deoria
Magic flows through the very core of Deoria. It has been within the world from the dawn of its first age. It is like an invisible force, present everywhere. It influences many places and their residents, though none of them quite in the same way.
The usage of magic however is sparce. Few people are able to sense it's flow, even less able to draw from it in a significant way. The existance of mages in many forms is widely known, however the fewest can truthfully claim to have met somebody capable to perform magical feats. Due to this, a party playing in Deoria is unlikely to have a great number of spell casting classes. While players are encouraged to embrace all aspects of the world, including magic, more than 1-2 spellcasters would exceed the realistic quota for the setting.
Character Creation
All players can create their characters on their own. The characters start on level 5 and receives a free feat of the players choice. Casters have to be discussed with the group and the DM due to their limited avaivability. Further, no more than 2 characters may originate from the same nation. Due to that, the players should communicate their intended home nation with each other.
The following Stat Arrays can be used:
| 17 | 12 | 12 | 11 | 10 | 10 |
| 15 | 15 | 14 | 11 | 11 | 10 |
| 15 | 14 | 13 | 12 | 10 | 8 |
| 17 | 15 | 12 | 10 | 8 | 8 |
Various Homebrew content is available, ask your DM. Your starting equipment is determined by class and backgroud, additional items are available at the DMs discretion. Starting money is not determined by your background but will instead be granted individually to each character.
Additional Pointers
When making a character in Deoria, some things should be remembered to allow the campaign to feel as rewarding as possible.
- The campaign will feature heavy themes of combat and exploration. Ensuring a character can contribute to the party in one of these categories is advised.
- To allow for plot-compatibility, a character should not be viewed as a criminal by the government of their home.
- When creating a character, the home nations language should be noted and if possible, selected as proficient. If that should not be possible, please consult your dm.
The Ages
1st Age: Age of Creation
The first age marks the very beginning of Deoria's existence.
The Age Between
The lack of records that describe the transition from the first to the second age have caused many theories to arise.
2nd Age: Age of War
The first records of the second age begin within established societies.
3rd Age: Age of Harmony
The dramatic conclusion of the second age paved the way to a calmer third age, focused on rebuilding.
Nations of Deoria
Aknar
Aknar is a manistic monarchy located in the middle west of Deoria.
Ascour
Ascour is an oligarchic nation located in Deoria's middle east.
Epymna
Epymna is less of a nation and more of a union of individual city states located in the swamps near the central-east of Deoria.
Ferratum
Ferratum is an elective monarchic nation located in and around a mountain range in central Deoria.
Galardanad
Galardanad is a monarchy and vassal state of Ithilien located in the central south of Deoria.
Ithilien
Ithilien is an empire in Deoria's south-east. It consists mostly of grasslands and forests.
Lundr
Lundr is an animistic monarchy located in the south-west of Deoria.
Ras Rofour
Ras Rofour is a pharaonic nation located in the north-east desert of Deoria.